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XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 is a low-level audio API. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. XAudio2 is the long-awaited replacement for DirectSound. It addresses …

XAudio2 APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-apis-portal
    XAudio2 is a low-level audio API that provides signal processing and mixing foundation for developing high performance audio engines for games. In this section. Topic Description; Programming Guide: This section lists the overview topics for the XAudio2 application programming interface (API).

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or DirectSound, the various file formats available, and architecting a solution around proper voice ...

xAudio2 - How to send output to two audio devices

    https://social.msdn.microsoft.com/Forums/en-US/950c24d0-31af-4960-a689-6eacabe1122e/xaudio2-how-to-send-output-to-two-audio-devices
    Hi, I am using xAudio2 to send audio to default audio device. Now there is a need to send the same audio output to two devices. From the documentation, it seems xAudio2 could send the audio output to only one device. Could anyone tell me how this can be achieved using xAudio2? Thanks in advance. · I'm not especially familiar with xAudio2, but from ...

[UWP][C++] Win10 WACK failure due to XAudio2 usage

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/1b055406-dad6-438f-9c02-50253f592fc5/uwpc-win10-wack-failure-due-to-xaudio2-usage
    Second, XAudio2 is a painful API to use, but, once you get by these little "WTF" moments, it works (sort of). That said, your declaration is different from the recommended documentation. The following is an extract of the code I used for my games:

XAudio2 API | SharpDX

    http://sharpdx.org/wiki/class-library-api/xaudio2/
    15 rows

c++ - Integrating 3D audio in xaudio2 - Stack Overflow

    https://stackoverflow.com/questions/68238758/integrating-3d-audio-in-xaudio2
    I was following the tutorial on msdn for xaudio2. 2D audio is working fine, but when I tried integrating 3D audio, it just wasnt working. #include <xaudio2.h> #include <x3daudio.h> #include <assert.h> #include <iostream> #pragma comment (lib,"xaudio2.lib") #ifdef _XBOX //Big-Endian #define fourccRIFF 'RIFF' #define fourccDATA 'data' #define ...

DirectX "XAudio2.7 not installed" Fortnite. - Microsoft ...

    https://answers.microsoft.com/en-us/windows/forum/all/directx-xaudio27-not-installed-fortnite/dec1f520-795e-4f17-96ad-f61ed64891b4
    DirectX "XAudio2.7 not installed" Fortnite. I made a ticket about this on Epic Games Support and they told me to get answers here. Whenever I try to start Fortnite it says "XAudio2.7 is not installed" and that I should install it. I have this installed. I've tried reinstalling it multiple times and this has not worked.

Playing audio with XAudio2 c++ - Stack Overflow

    https://stackoverflow.com/questions/67418892/playing-audio-with-xaudio2-c
    XAudio2 is designed for real-time source-rate conversion, mixing, and applying audio effects for PCM and ADPCM data. XAudio 2.9 also supports the 'xWMA' variant of Microsoft Media formats, as well as on Xbox the hardware-assisted format XMA2. To play other formats you need to decompress it on the CPU and stream it to an XAudio2 voice using PCM ...

XAudio2 - Wikipedia

    https://en.wikipedia.org/wiki/XAudio2
    XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360. XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher.

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