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MPC-HC Audio Renderer? - VideoHelp Forum

    https://forum.videohelp.com/threads/350664-MPC-HC-Audio-Renderer
    Nov 2011. i think there is no need to bypass Windows mixer, you can select any DirectSound Device of your sound card, it is a bit short than System Default. in MPC-HC Audio Decoder properties dialog uncheck Mixer (so this will do audio driver if needed) and check all Output sample formats, mpc-hc will decide which one is best to use. in mpc-hc ...

Advanced MPC-HC Setup Guide | AVS Forum

    https://www.avsforum.com/threads/advanced-mpc-hc-setup-guide.1357375/
    Advanced MPC-HC Setup Guide (6/2015 update) Introduction . This guide is about getting the best quality and performance out of the MPC-HC video player, allowing it to make the most out of your hardware. The guide has 5 main parts: installation, video decoding, audio, madvr configuration, and reclock (optional).

Confused about which audio renderer I should use in …

    https://www.reddit.com/r/htpc/comments/o7fswk/confused_about_which_audio_renderer_i_should_use/
    Confused about which audio renderer I should use in MPC-HC (and a few other audio related questions) Help. I have been using "Default Direct Sound Device (Realtek HD Audio)" as from my research it is always better than wavout. But there is also an option to select "Speakers - Realtek HD Audio Device" which confuses me, is there any difference ...

How to set WASAPI as audio renderer in MPC-HC and …

    https://www.reddit.com/r/htpc/comments/kjdl10/how_to_set_wasapi_as_audio_renderer_in_mpchc_and/
    is in the Evil League of Evil. MPC-HC: View->Options->Playback->Output->Audio Renderer: System Default/Internal Audio Renderer. View->Options->Internal Filters->Audio Renderer: Exclusive mode, Allow bitstreaming. MPC-BE: View->Options->Audio->Audio Renderer: MPC Audio Renderer->Properties->WASAPI Mode: Exclusive->Allow bit-exact output: checked.

MPC-HC and MadVR Setup Guide – Kokomins

    https://kokomins.wordpress.com/2021/03/27/mpc-hc-and-madvr-setup-guide/
    Audio Switcher/Renderer. Audio options. Consult other guides if you require advanced audio settings. The only relevant option here is the normalize filter, which imo should be disabled since it doesn’t work very well anyways. For music file normalization, MPC-HC supports replaygain tags, but just use a proper music player like Foobar2K at ...

How do I use MPC BE's audio renderer with MPC HC? …

    https://forum.doom9.org/archive/index.php/t-172103.html
    After that, just play a movie file, right click the MPC-HC window, click Filters, click MPC Audio Renderer and set it up. Works on both x86 and x64 versions. To be able to do that, I had to rename the x64 version to MpcAudioRenderer64.ax, to be able to register both versions.

Porting audio renderer from mpc-be · Issue #601 · clsid2 ...

    https://github.com/clsid2/mpc-hc/issues/601
    With the default MPC-HC renderer the channels don't map to 5.1. I also have to use an older release of MpcAudioRenderer.ax (MPC-BE zip file from the 2017) so that the player doesn't hang when playing a media file sitting on an older external drive and …

Windows: Default, Wasapi and ASIO renderers. | Audio ...

    https://www.audiosciencereview.com/forum/index.php?threads/windows-default-wasapi-and-asio-renderers.24982/
    Well I tested 3 different audio renderers using MPC-HC and 3 different renderers using Foobar. EQ APO was just to demonstrate issue in Wasapi Shared mode (most common default on Windows) and the fix applicable on a os-wide level. Also both players were in their default settings, except of using different audio renderer.

[GUIDE] Smooth playback with madVR and no Smooth …

    https://forum.doom9.org/showthread.php?t=173571
    The audio "deviation" in the madVR OSD shows how much the audio clock deviates from "perfectness", measured by the system clock. If e.g. the measured refresh rate is 24.24000Hz (1% too fast for 24.000 content) and the audio deviation is exactly 1%, too, then there should be no frame drops/repeats.

GitHub - alexmarsev/sanear: Robust DirectShow audio ...

    https://github.com/alexmarsev/sanear
    Robust DirectShow audio renderer. Used in MPC-HC. Contribute to alexmarsev/sanear development by creating an account on GitHub.

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