We have collected the most relevant information on Motionbuilder Audio Destination. Open the URLs, which are collected below, and you will find all the info you are interested in.
						
						
						
						
						
						Audio | MotionBuilder 2019 | Autodesk Knowledge Network
						https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/MotionBuilder/files/GUID-4F8EBE11-EA59-451C-B446-733E63703ABB-htm.html
						The advanced audio engine lets you add multiple audio tracks in the Story tool, and play them back. In a take-based approach, a take is considered as the destination for an audio file to play. Therefore, you can assign only one audio file to a take. With the advanced audio engine, you can: Stretch multiple audio tracks in time Import 16-bit
						 
						
						
						
						Connecting to an audio device | MotionBuilder 2019 ...
						https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/MotionBuilder/files/GUID-64A3391E-B451-4015-A0F4-027F522DE4A4-htm.html
						If you have installed new audio hardware, reset your default audio device using the audio settings in your computer. Restart MotionBuilder. Choose the audio device that is selected as the default device on your computer with the Audio settings Destination menu. Parent topic: Audio
						 
						
						
						
						Recording audio | MotionBuilder 2017 | Autodesk Knowledge ...
						https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-880FFB31-9E10-4857-90A5-B091B657187F-htm.html
						Audio Clip Record Destination File window When you are ready to record, click Record in the Transport Controls. Transport Controls A. Record button Both the path and file name of the new .wav file appear in the field beside the Record button. Select Overwrite or Create in the Record Path dialog box.
						 
						
						
						
						Track settings | MotionBuilder 2017 | Autodesk …
						https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-9B81F4F3-69BC-477B-B900-730CC35A8F8D-htm.html
						Destination The Destination menu in Audio tracks lets you select the audio card on which the audio track plays. When <none> is selected in the Destination menu, the track’s audio does not play. Audio track A.Audio Destination menu Note:This setting is available only for Audio tracks. Show Back Plate
						 
						
						
						
						Loading audio files | MotionBuilder 2017 | Autodesk ...
						https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-F0D018F5-C68D-492B-86E7-8DECE7901C38-htm.html
						To load an audio file via the Asset browser, do one of the following: Select an audio asset and drag the asset to the Viewer window. If an audio asset is not available in the Asset browser, right-click in an empty area in the Asset browser’s directory and choose Add favorite path to add a path to your audio files, and then drag an audio asset to the Viewer window.
						 
						
						
						
						Connecting to an audio device - download.autodesk.com
						https://download.autodesk.com/global/docs/motionbuilder2014/en-us/files/Audio_Connecting_to_an_audio_device.htm
						To set a new audio device: If you have installed new audio hardware, reset your default audio device using the audio settings in your computer. Restart MotionBuilder. Choose the audio device that is selected as the default device on your computer with the Audio settings Destination menu. Accessing audio from disk or memory Recording audio
						 
						
						
						
						Audio - download.autodesk.com
						https://download.autodesk.com/global/docs/motionbuilder2014-tutorial/files/Audio.htm
						The advanced audio engine lets you add multiple audio tracks in the Storytool, and play them back. In a take-based approach, a take is considered as the destination for an audio file to play. you can assign only one audio file to a take. With the advanced audio engine, you can: Stretch multiple audio tracks in time
						 
						
						
							
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