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SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    4.1.4 Mix_OpenAudio . int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize). frequency Output sampling frequency in samples per second (Hz). you might use MIX_DEFAULT_FREQUENCY(22050) since that is a good value for most games. format Output sample format. channels Number of sound channels in output.

Play an mp3 with SDL2 · GitHub

    https://gist.github.com/cdave1/10563386
    if (flags != (result = Mix_Init (flags))) {printf (" Could not initialize mixer (result: %d). \n ", result); printf (" Mix_Init: %s \n ", Mix_GetError ()); exit (1);} Mix_OpenAudio (22050, AUDIO_S16SYS, 2, …

SDL_mixer 1.2.10: - Simple DirectMedia Layer

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html
    // start SDL with audio support if(SDL_Init(SDL_INIT_AUDIO)==-1) { printf("SDL_Init: %s\n", SDL_GetError()); exit(1); } // open 44.1KHz, signed 16bit, system byte order, // stereo audio, using 1024 byte chunks if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1) { printf("Mix_OpenAudio: %s\n", Mix_GetError()); exit(2); }

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    We then call the Init() function at the top of the file. The first thing that does its call Mix_OpenAudio, which starts the audio system. The settings we use are 44.1 kHz, 16-bit, stereo with a 512 byte buffer. You can use other audio formats, but that is the most common. After opening the audio system, we call Mix_AllocateChannels().

Simplest code to play MP3 or OGG with SDL - freebasic.net

    https://freebasic.net/forum/viewtopic.php?t=24767
    Mix_OpenAudio(44100,MIX_DEFAULT_FORMAT,2,4096) MYMUSIC = Mix_LoadMUS("IronMaiden.ogg") 'Here your music file in *.mp3 or *.ogg Mix_VolumeMusic(128) ' 128 is the maximum volume Mix_PlayMusic(MYMUSIC,0) ' 0 play once -1 play infinit loop

Mix Audio, mix multiple audio files - Online Converter

    https://www.onlineconverter.com/mix-audio
    This audio mixer can mix multiple various audio files into one file, such as MP3, OGG, MIDI, M4A, WMA, AMR, FLAC, ALAC, AIFF, WAV and more. The output format is the most popular MP3 audio.

c - Unrecognised music format to play mp3 file using SDL ...

    https://stackoverflow.com/questions/13927456/unrecognised-music-format-to-play-mp3-file-using-sdl
    2 Answers2. Show activity on this post. It supports WAV files by default but you will need SMPEG library along with some more complex lines of code to make mp3's work. I ran into the same issue few years back and found through various forums that mp3's are tricky.

SDL2_mixer: no such audio device [SOLVED] - Engines and ...

    https://www.gamedev.net/forums/topic/646010-sdl2-mixer-no-such-audio-device-solved/
    I only got one warning when building SDL2_mixer (MP3 support disabled, even though I have smpeg dev libraries). I built from the source in the Hg re I can't seem to open an audio device with SDL2_mixer.

MP3 support not available - go-sdl2

    https://gitanswer.com/mp3-support-not-available-284323386
    It seems like sdl2_mixer 2.0.2's MP3 support is broken? When I reverted to 2.0.1 on both Linux and macOS, it seems to work. on macOS, I had to checkout Homebrew's formula back to when sdl2mixer was still 2.0.1.Something like this (assuming sdl2 and sdl2mixer aren't installed yet): 1.cd $(brew --repo homebrew/core) 2.git checkout 956d9f …

Playing ogg/mp3 with SDL_Mixer : sdl

    https://www.reddit.com/r/sdl/comments/gp1gtc/playing_oggmp3_with_sdl_mixer/
    auto mixinitflags = MIX_INIT_OGG | MIX_INIT_MP3; if (mixinitflags != (result = Mix_Init(mixinitflags))) { printf(“Could not initialize mixer (result: %d).\n”, result); printf(“Mix_Init: %s\n”, Mix_GetError()); exit(1); } assert(0 == Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 512)); mp3music = Mix_LoadMUS(“res/music.ogg”); if (!mp3music) { std::cerr << "Failed to load …

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