We have collected the most relevant information on Microsoft.Xna.Framework.Audio.Sound Bank. Open the URLs, which are collected below, and you will find all the info you are interested in.


SoundBank Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb199016(v=xnagamestudio.41)

    SoundBank Class | Microsoft Docs

      https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb199016(v%3dxnagamestudio.42)

      SoundEffect Class (Microsoft.Xna.Framework.Audio ...

        https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)

        Class SoundBank | MonoGame Documentation

          https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.SoundBank.html
          Plays a cue with static 3D positional information. The name of the cue to play. The listener state. The cue emitter state. Commonly used for short lived effects. To dynamically change the 3D positional information on a cue over time use Get Cue …

        WaveBank Class | Microsoft Docs

          https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb199819(v%3dxnagamestudio.10)

          SoundEffectInstance Class …

            https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282421%28v%3dxnagamestudio.35%29

            WaveBank, Microsoft.Xna.Framework.Audio C# (CSharp) Code ...

              https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/WaveBank/-/php-wavebank-class-examples.html
              C# (CSharp) Microsoft.Xna.Framework.Audio WaveBank - 30 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.Xna.Framework.Audio.WaveBank extracted from open source projects. You can rate examples to help us improve the quality of examples.

            Cue Class | Microsoft Docs

              https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb196047(v=xnagamestudio.41)

              SoundEffect Class | Microsoft Docs

                https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)

                How to add sound to an XNA game project.

                  https://courses.washington.edu/css451/2009.Winter/web_contents/from_students/XNAAudio/XNAAudio.pdf
                  Launch XAct from Programs ‐> Microsoft XNA Game Studio 2.0 ‐> Tools ‐> Microsoft Cross‐ Platform Audio Creation Tool (XAct). 4. Create a new project in XAct and save it to the Content folder of your XNA project, call your project ‘GameAudio’. 5. In the project, create a Wave bank to store your sound files by right‐clicking on the ...

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