We have collected the most relevant information on Microsoft.Xna.Framework.Audio Namespace. Open the URLs, which are collected below, and you will find all the info you are interested in.


Namespace Microsoft.Xna.Framework.Audio | MonoGame ...

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.html
    Namespace Microsoft. Xna. Framework. Audio Classes Audio Emitter Represents a 3D audio emitter. Used to simulate 3D audio effects. Audio Engine Class used to create and manipulate code audio objects. Audio Listener Represents a 3D audio listener. Used when simulating 3D Audio. Cue Manages the playback of a sound or set of sounds.

SoundEffectInstance Class …

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282421%28v%3dxnagamestudio.35%29
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll) Syntax 'Declaration Public Class SoundEffectInstance public class SoundEffectInstance The SoundEffectInstance type exposes the following members.

SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    2 rows

Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio ...

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Audio.html
    Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio Classes AudioContent. Encapsulates and provides operations, such as format conversions, on the source audio. This type is produced by the audio importers and used by audio processors to produce compiled audio assets. AudioFormat. Encapsulates the native audio format (WAVEFORMATEX ...

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects. Syntax 'Declaration Public Class AudioEngine Implements IDisposable public class AudioEngine : IDisposable public ref class AudioEngine : IDisposable Requirements. Namespace: Microsoft.Xna.Framework.Audio

SoundEffect Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
    Provides a loaded sound resource. You can play multiple instances of the SoundEffect by calling Play. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public sealed class SoundEffect : IDisposable Remarks

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

WPSL to UWP namespace and class mappings - …

    https://docs.microsoft.com/en-us/windows/uwp/porting/wpsl-to-uwp-namespace-and-class-mappings
    219 rows

Namespace Microsoft.Xna.Framework.Input | …

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.html
    Namespace Microsoft.Xna.Framework.Input Classes GamePad. Supports querying the game controllers and setting the vibration motors. Joystick. Allows interaction with joysticks. Unlike GamePad the number of Buttons/Axes/DPads is not …

Namespace Microsoft.Xna.Framework.Content | MonoGame ...

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.html
    Toggle navigation image/svg+xml. Articles; Api; Changelog; Back to monogame.net

Now you know Microsoft.Xna.Framework.Audio Namespace

Now that you know Microsoft.Xna.Framework.Audio Namespace, we suggest that you familiarize yourself with information on similar questions.