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WaveBank Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb199819(v%3dxnagamestudio.10)
    In this article. Represents a wave bank, which is a collection of wave files. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class WaveBank : IDisposable See Also Tasks. How to: Play a Sound How to: Stop or Pause a Sound. Concepts

WaveBank Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb199819(v=xnagamestudio.41)
    In this article. Represents a wave bank, which is a collection of wave files. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class WaveBank : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT). Concepts

WaveBank, Microsoft.Xna.Framework.Audio C# (CSharp) Code ...

    https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/WaveBank/-/php-wavebank-class-examples.html
    private AudioManager (Microsoft.Xna.Framework.Game game, string settingsFile, string waveBankFile, string soundBankFile) : base (game) { this.SoundEffectInstances = new List<SoundEffectInstance> (); try { this.audioEngine = new AudioEngine (settingsFile); this.waveBank = new WaveBank (this.audioEngine, waveBankFile, 0, 16); this.soundBank = new …

Class WaveBank | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.WaveBank.html
    Parameters. Instance of the AudioEngine to associate this wave bank with. Path to the .xwb to stream from. DVD sector-aligned offset within the wave bank data file. Stream packet size, in sectors, to use for each stream. The minimum value is 2.

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

XACT Streaming Sound Banks? - …

    https://social.msdn.microsoft.com/Forums/en-US/85594964-8220-483c-a27f-8bc10f112a42/xact-streaming-sound-banks
    System.InvalidOperationException was unhandled Message=" The method or function called cannot be used in the manner requested. Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename)

Issue - World doesn't load up! HELP! | Stardew Valley Forums

    https://forums.stardewvalley.net/threads/world-doesnt-load-up-help.10560/
    at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 145 at CustomMusic.SynthesizedSound..ctor(Int32 ...

Cue.Stop, Microsoft.Xna.Framework.Audio C# (CSharp) Code ...

    https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/Cue/Stop/php-cue-stop-method-examples.html
    C# (CSharp) Microsoft.Xna.Framework.Audio Cue.Stop - 16 examples found.These are the top rated real world C# (CSharp) examples of Microsoft.Xna.Framework.Audio.Cue.Stop extracted from open source projects. You can rate examples to help us improve the quality of examples.

I found a fix for the game crashing at launch (Microsoft ...

    https://www.reddit.com/r/StardewValley/comments/55xw85/i_found_a_fix_for_the_game_crashing_at_launch/
    at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename) at StardewValley.Game1.Initialize() in C:\Users\tomc\Documents\Visual Studio 2010\Projects\Stardew.XNA\Farmer\Farmer\Game1.cs:line 535

MonoGame/SoundBank.cs at master · labnation/MonoGame · GitHub

    https://github.com/labnation/MonoGame/blob/master/MonoGame.Framework/Audio/Xact/SoundBank.cs
    var sound = waveBank. GetSoundEffect ( trackIndex ); return sound. GetPooledInstance ( true ); /// Returns a pooled Cue object. /// <para>Cue instances are unique, even when sharing the same name. This allows multiple instances to simultaneously play.</para>. // generates garbage which is one reason to not do it.

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