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Audio Layer problem MGS4 : rpcs3

    https://www.reddit.com/r/rpcs3/comments/oygbyy/audio_layer_problem_mgs4/
    So, MGS4 runs, it runs really well actually between 50-60 fps with the majority of the time being straight up 60. Honestly everything is perfect except for this odd audio-layer issue. The SFX layer, footsteps, guns, and so forth are either missing or extremely quiet, while music runs just fine.

Regression: MGS 4 installation has issues causing …

    https://github.com/RPCS3/rpcs3/issues/10148
    There is a bug in builds after 0.0.15-12054 pertaining to installs for MGS4 which causes missing audio issues. Repro steps-> Expected Working (build 0.0.15-12054)-> Set RPCS3 on default settings. Boot the game [BLES00246] When it asks to install data for all acts, select NO. Then it will proceed to install act 1 data

Half audio is missing in Metal Gear Solid 4 : rpcs3

    https://www.reddit.com/r/rpcs3/comments/nnn9iw/half_audio_is_missing_in_metal_gear_solid_4/
    So, I tried Metal Gear Solid 4, everything's great except semi frequent crashes and audio issues. Everythings fine in the cutscenes, but when I play, I hear only ambient sounds and music. Gunfire audio and etc are missing. I tried playing with my headphones, using TV audio, and my stock pc …

Metal Gear Solid 4 24fps issue · Issue #6514 · …

    https://github.com/RPCS3/rpcs3/issues/6514
    Either the game PPE program on the Audio_Port thread has a code path that forgets to unlock the mutex that MGS4 MAIN thread eventually waits for, and just that code path was never hit on console because all the audio processing went on perfectly with no stalls like we have in rpcs3, or some libaudio HLE feature is missing that causes it to forget to unlock that …

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