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Mastering for Video Game Media? - Gearspace.com

    https://gearspace.com/board/mastering-forum/344824-mastering-video-game-media.html#:~:text=There%20is%20no%20standard%20mastering%20involved%20with%20in-game,is%20always%20performed%20by%20the%20in-house%20audio%20team.
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Mastering Video Game Music: Celeste, Battlewake, and …

    https://www.izotope.com/en/learn/mastering-video-game-music.html
    Mastering music from a VR game: Battlewake OST by Jeremy Nathan Tisser Battlewake VR Game Original Soundtrack composed by Jeremy Nathan Tisser One small subcategory of video games that’s experiencing rapid growth is VR (virtual reality), all thanks to the competitive virtual reality gaming market led by Playstation VR, HTC Vive, and Oculus VR.

Game Audio Loudness and Mastering | #gameaudio | Audio & Music

    https://audioandmusic.wordpress.com/2015/08/13/game-audio-loudness-and-mastering-gameaudio/
    Mastering and audio loudness concerning is not a new thing when we talk about music, films, TV shows, commercials, etc etc etc. But it seems that, when we think about game audio, it is still far from a common understanding. There’s a need of pattern and standards for the industry, so we can avoid the loudness war; and also many things sound better depending os …

The Mastering Show #27 - Mastering audio for games - The ...

    https://themasteringshow.com/episode-27/
    How “mastering” works in games; Challenges and solutions in gaming audio; How to measure the loudness of a game, what to aim for, and why it matters; Some of the best games for audio; Why Jon hates "3D sound" Links. Turn Down For What?? Why Loudness Matters In Video Games. The Mastering Show #6 – Loudness: What, Why and How. Beards, Cats ...

The Art of Mixing and Mastering for Video Games | ONLINE ...

    https://onlinemixings.wordpress.com/2015/06/26/hello-world/
    And we may all agree upon the truth that video games have come quite a distance since then, both when it comes to graphic and when it comes to audio. The processes associated with mixing and mastering have remaining their mark and as an audio designer is becoming greatly profitable.

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