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Managed DirectSound and Streaming Buffer

    https://groups.google.com/g/microsoft.public.win32.programmer.directx.audio/c/zL6oQnXfv94
    a means to playback existing audio streams. While you can create a SecondaryBuffer object from a new stream, it requires a lot more work than just creating the stream and instantiating the buffer...

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
    DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). Capturing Waveforms: DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.

Drivers audio directx for Windows 10 - nytrngsecure.com

    https://nytrngsecure.com/directx/audio-directx-4ghlkq/
    Directx plugin for phase change analogx phase allows you to invert the phase of a directx audio stream. Nvidia has been the low-level audio hardware. Directx is a set of components in windows that allows software, primarily and especially games, to work directly with your video and audio hardware. E c, windows 10 and uses elf executables.

Audio · microsoft/DirectXTK Wiki · GitHub

    https://github.com/Microsoft/DirectXTK/wiki/Audio
    The DirectXTK for Audio components implement a low-level audio API similar to the XNA Game Studio 4 ( Microsoft.Xna.Framework.Audio) design. This consists of the following classes all declared in the Audio.h header (in the Inc folder of the distribution): AudioEngine - This class represents an XAudio2 audio graph, device, and mastering voice.

Download DirectX End-User Runtimes (June 2010) from ...

    https://www.microsoft.com/en-us/download/details.aspx?id=8109
    The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.

Loader Lock Exception while playing audio using DirectX

    https://stackoverflow.com/questions/5650025/loader-lock-exception-while-playing-audio-using-directx
    DirectX 9.0c does not play nicely with Visual Studio. What you can do is to prevent the exception from being thrown at all. To do that: Click the Debug->Exceptions... menu item, open up the "Managed Debugging Assistant" item, and uncheck the box next to the "LoaderLock" label.

c# - Recommended way to work with audio in .NET ...

    https://stackoverflow.com/questions/1882014/recommended-way-to-work-with-audio-in-net-applications
    If the audio fragment is found interesting after analysis, save it using a compressed file format (e.g. MP3) First thing I noticed is that audio support in the basic .NET Framework is pretty much nonexistent. Googling around a bit found some sample code, mostly using Managed DirectX.

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