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coronasdk - Lua - Audio.stop() not working properly ...

    https://stackoverflow.com/questions/26665823/lua-audio-stop-not-working-properly
    Lua - Audio.stop() not working properly. Ask Question Asked 7 years, 2 months ago. Active 7 years, 2 months ago. Viewed 562 times 0 I have a big problem with audio.stop() when I call it , the next audio gets call I want to stop all audios before changing scene but its not working the next audio starts playing in the next scene. here is my code ...

audio.stop() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/stop.html
    For audio loaded with audio.loadStream(), the position of the audio will not be reset when stop is called. So when if you call audio.play() again on the same handle, it will continue approximately where it left off (approximately meaning it might be a little further down because all the pre-filled buffers were discarded on the audio.stop() ).

love.audio.stop - LOVE

    https://love2d.org/wiki/love.audio.stop
    Retrieved from "https://love2d.org/w/index.php?title=love.audio.stop&oldid=22104"

LUA Script - Sound play prob. (Help Anyone) - FSUIPC ...

    https://forum.simflight.com/topic/79566-lua-script-sound-play-prob-help-anyone/
    Hi Pete, everyone, I'm having a problem triggering sound files using LUA. For example: 1. I have a wav file called firebell.wav 2. It is located in the root of drive D 3. FS9 is also located on drive D ( D:\Flight Simulator 9 ) 4. My LUA file …

Sound device controlled via lua - Idea Box - Dual Universe

    https://board.dualthegame.com/index.php?/topic/12595-sound-device-controlled-via-lua/
    So I propose adding to the game lua-controlled "SPUs"/"sound devices"/"sound units", that will allow players to do all kinds of stuff - from simply playing sound on notification in theyr programs to implementing sound effects in the game, or even creating sound trackers and sequencers (to then create music in it).

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