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Looping Music in Unity - Andrew Mushel

    https://andrewmushel.com/articles/looping-music-in-unity/#:~:text=Add%20an%20AudioSource%20component%20to%20it%20and%20set,loop%20at%20the%20end%20of%20the%20audio%20file.
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c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    There is an another way tho, you can loop it like this. private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

Start-Loop-End AudioClip player - Unity Forum

    https://forum.unity.com/threads/start-loop-end-audioclip-player.324144/
    The core code that makes things happen is below. There are two public methods for starting and stopping the sound, and a private coroutine function that handles the timing. The weird behaviour I'm seeing (or rather hearing) is the start clip plays OK, then the loop clip plays for about a second (seems variable) and then stops. The End clip is ...

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Audio will be looped continuously. How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script.

How to play loop an audio clip on button hold down ...

    https://answers.unity.com/questions/414801/how-to-play-loop-an-audio-clip-on-button-hold-down.html
    Here's an alternative that lets you control how much of the audio clip you want to play before looping: var sound : AudioClip; var timer : float = 100.0; var clipLength : float; function Start() { //clip the end of the audio file by 0.2 sec clipLength = sound.clip.length - 0.2; } function Update { if(audio.isPlaying) { timer += Time.deltaTime; } if(Input.GetAxis("Horizontal") != 0 || …

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    How to queue Audio Clips to play back to back seamlessly. One of the main benefits of using PlayScheduled is the ability to stitch any two, or more, Audio Clips together to play back to back seamlessly. As soon as one Clip ends, the …

How to create a seamless audio loop - with audacity - YouTube

    https://www.youtube.com/watch?v=ryLpfVecUDs
    Making seamless audio loops is fun and easy. Learn how to get your music, games, songs and other creative ideas great sound.Get Audacity here:http://audacity...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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