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GitHub - jamlib/libaudio: Library for manipulation of ...

    https://github.com/jamlib/libaudio

    iatros-speech: src/prep/libAudio.h File Reference

      https://www.prhlt.upv.es/software/iatros/doc/speech/libAudio_8h.html
      Definition at line 33 of file libAudio.h. Typedef Documentation. typedef struct _bf bf: hrw: Contains information about the hardware configuration for record/play sounds typedef struct _sound sound: Function Documentation. int computeDeriv (feS * , float * , float * , float * ) int readFile (feS * , char * , sound ...

    libaudit.h source code [include/libaudit.h] - Woboq Code ...

      https://code.woboq.org/linux/include/libaudit.h.html
      #include <stdarg.h> 37: #include <syslog.h> 38: 39: 40 /* Audit message types as of 2.6.29 kernel: 41 * 1000 - 1099 are for commanding the audit system: 42 * 1100 - 1199 user space trusted application messages: 43 * 1200 - 1299 messages internal to the audit daemon: 44 * 1300 - 1399 audit event messages: 45

    Libaudio.so.2()(64bit) Download (RPM) - pkgs.org

      https://pkgs.org/download/libaudio.so.2()(64bit)
      libaudio.so.2()(64bit) latest versions: 1.9.4a, 1.9.4. libaudio.so.2()(64bit) architectures: aarch64, x86_64. libaudio.so.2()(64bit) linux packages: rpm

    Teensy 4.1 Audio.h - Libraries - PlatformIO Community

      https://community.platformio.org/t/teensy-4-1-audio-h/23468
      Hello, i have a problem with building my project in VSCode and PlattformIO. I am using the Teensy Audio.h library to play a sound after some time. This code works under the Arduino IDE, but under VSCode i get some errors about multible definitions from the Audio.h library. Here is my Code: #include <TimeAlarms.h> #include <Audio.h> // Timer #include …

    OpenAL short example - GitHub Pages

      https://ffainelli.github.io/openal-example/
      The trickiest thing with libaudio, is to understand that WaveSeekFile actually seeks in the WAVE file starting from the audio offset of the WAVE format. Now we can finally proceed with loading the raw audio stream into our buffer, this is done like this for alut:

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