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Kinect Audio Localization - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/forums/en-US/4eae99a1-5469-472b-9474-f127326f7eb5/kinect-audio-localization#:~:text=Well%2C%20the%20Kinect%20has%20a%204-microphone%20array%2C%20and,respond%20to%20time-varying%20signals%20akin%20to%20human%20speech.
    none

beamforming with kinect - TU Wien

    https://publik.tuwien.ac.at/files/publik_262328.pdf
    The mapping result named as beamform map, indicates the location and strength of acoustic sources. For this map- ping process the distance between the sound source or device under test (DUT), and the microphone positions must be known. To determine these distances the Mi- crosoft Kinect for Windows v2 (Kinect V2) is used.

Content Master Technology Blog: Kinect SDK: Beamforming

    https://cm-bloggers.blogspot.com/2011/06/kinect-sdk-beamforming_21.html
    For a detailed discussion of Beamforming, click here. The Kinect SDK includes a managed audio API that allows application to configure the DMO and perform operations such as starting, capturing, and stopping the audio stream. The managed API also includes events that provide the source and beam directions to the application.

Kinect noise cancellation with beamforming with multiple …

    https://social.msdn.microsoft.com/Forums/en-US/1f11a088-0123-46d0-9e0e-ac098286ca54/kinect-noise-cancellation-with-beamforming-with-multiple-beams
    However, if you use MicArraySingleBeam or MicArrayAdaptiveBeam modes, the Kinect will internally try to select the appropriate beam, depending on where the strongest sound source seems to be coming from, and reduce interference from other sources of sound.

Optimal 3D Beamforming Using Measured Microphone ...

    https://www.microsoft.com/en-us/research/publication/optimal-3d-beamforming-using-measured-microphone-directivity-patterns/
    A comparative study is made with the 4-element cardioid microphone array employed in Microsoft Kinect, whose beamformer weights are calculated with directivity patterns using (a) 2D cardioid models, (b) 3D cardioid models and (c) 3D measurements.

Kinect Chapter 15. Using the Kinect's Microphone Array

    https://fivedots.coe.psu.ac.th/~ad/kinect/ch15/kinectMike.pdf
    Kinect 15. Kinect Mike. Draft #1 (14th March 2012) 1 Kinect Chapter 15. Using the Kinect's Microphone Array The previous chapter was about speech recognition, with audio recorded from the PC's microphone rather than the Kinect. Frankly, a bit of a cheat, but still useful. This chapter shows how to capture sound from the Kinect's microphone ...

Toward Optimal Computation of Ultrasound Image ...

    https://europepmc.org/abstract/MED/27886149
    It has been shown that the I/Q interpolated beamforming provides a higher quality of the RF scanlines than the nearest sample beamforming for all scanlines of all tested images. However, its calculation is more complex and takes more time to be computed, e.g., 6.3–16.3 times and 1.4–2.8 times using the CPU and the GPU, respectively, in our ...

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