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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The kAudioUnitProperty_MakeConnection property and the audio unit connection structure are declared in the AudioUnitProperties.h file in the Audio Unit framework. As an audio unit developer, you must make sure that your audio …

Connecting Audio Units Together. Without AU Graph or ...

    https://medium.com/programming-for-music/connecting-audio-units-together-51ee30279434
    In order to connect two audio units, one has to set the property kAudioUnitProperty_MakeConnection on the destination unit. This is what we do on lines 7–13. This is what we do on lines 7–13.

MacOSX-SDKs/AudioUnitProperties.h at master - GitHub

    https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.9.sdk/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AudioUnitProperties.h
    (using the kAudioUnitProperty_SupportedNumChannels), and supply an AudioChannelLayout with the : kAudioUnitProperty_AudioChannelLayout property to specify the layout, number of channels: and location of each of those channels. This custom channel map MUST have a channel valence: that is supported by the Audio Unit.

core audio - iOS AudioUnits pass through - Stack Overflow

    https://stackoverflow.com/questions/13664087/ios-audiounits-pass-through
    AudioUnitConnection conn; conn.destInputNumber = kOutputBus; conn.sourceAudioUnit = unit; conn.sourceOutputNumber = kInputBus; err = AudioUnitSetProperty(unit, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, kOutputBus, &conn, sizeof(conn)); if (noErr != err) { [self showStatus:err]; }

Audio Unit V3 in AUGraph | Apple Developer Forums

    https://developer.apple.com/forums/thread/74710
    is the only solution to use kAudioUnitProperty_MakeConnection directly on the AudioUnit? Thanks . Core Audio Up vote post of Leonardo Down vote post of Leonardo 2.1k views. Asked by Leonardo Copy to clipboard. Share this post Copied to Clipboard Answer this Question ...

Paste number 1331: New AUHAL madness

    http://paste.lisp.org/display/1331
    struct AudioUnitConnection connection; connection.sourceAudioUnit = InputUnit; connection.sourceOutputNumber = 1; connection.destInputNumber = 0; if (err==noErr) err = …

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