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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1534199-general_audio_unit_properties/kaudiounitproperty_hostcallbacks
    Properties. kAudioUnitProperty_ElementCount. A read/write UInt32 value valid on any audio unit scope. The global audio unit scope always has an element count of 1. kAudioUnitProperty_SupportedNumChannels. A read-only array of AUChannelInfo structures valid on the audio unit global scope. kAudioUnitProperty_AUHostIdentifier.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    kAudioUnitProperty_BusCount. Declares the number of buses (also called elements) in the input or output scope of an audio unit. If you don’t implement this property, a superclass from the SDK declares that your audio unit uses a single input and output bus, each with an ID of 0. kAudioUnitProperty_Latency

MacOSX-SDKs/AudioUnitProperties.h at master - GitHub

    https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.9.sdk/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AudioUnitProperties.h
    @constant kAudioUnitProperty_ElementCount: Scope: Any (though Global scope will always have and element count of 1) Value Type: UInt32: Access: Read / Write: Most audio units will only implement the read version of this call, thus they would have a fixed bus topology (number of input and output elements/buses).

Audio Unit: iOS中最底层最强大音频控制API - 简书

    https://www.jianshu.com/p/24dd0b815311
    UInt32 busCount = 2; OSStatus result = AudioUnitSetProperty ( mixerUnit, kAudioUnitProperty_ElementCount, // the property key kAudioUnitScope_Input, // the scope to set the property on 0, // the element to set the property on …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/kaudiounitproperty_shouldallocatebuffer
    var kAudioUnitProperty_ShouldAllocateBuffer: Audio Unit Property ID { get} Discussion. Default value is true, which means that the associated audio unit element creates a buffer for rendering into. If true, the element will create a buffer for rendering into.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1534199-general_audio_unit_properties/kaudiounitproperty_maximumframesperslice
    kAudioUnitProperty_MaximumFramesPerSlice = 14. Discussion. A read/write UInt32 value valid on the audio unit global scope. The default value of this property is 1,024, corresponding to about 23 ms at a 44.1 kHz sample rate. This default value is sufficient when a host app is using the default hardware buffer size and the device screen is not ...

ios - how to set scope and element when using audio unit ...

    https://stackoverflow.com/questions/16674760/how-to-set-scope-and-element-when-using-audio-unit
    UInt32 busCount = 2; OSStatus result = AudioUnitSetProperty ( mixerUnit, kAudioUnitProperty_ElementCount kAudioUnitScope_Input, 0, &busCount, sizeof (busCount ); why the scope is 'kAudioUnitScope_Input' and element is '0',what's the meaning of this? ios objective-c core-audio ...

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/kaudiounitproperty_inputsamplesinoutput
    var kAudioUnitProperty_InputSamplesInOutput: Audio Unit Property ID { get} Discussion. An audio unit calls this callback at the end of its render call. The audio unit supplies the following information: outputTime - The timestamp passed in to the audio unit's render call. This timestamp represents the time of the first output sample.

Audio Unit详解 - 简书 - jianshu.com

    https://www.jianshu.com/p/8ce865c9bbac
    kAudioUnitProperty_ElementCount:用于配置mixer unit上输入elements的数量 kAudioUnitProperty_MaximumFramesPerSlice:用于指定audio unit应准备响应于渲染调用而产生的音频数据最大帧数。不需要为I/O unit设置该值,因为它们已预先配置为处理系统请求的任何切片 …

AudioUnit框架详细解析(八) —— 音频单元提供快速的模块化音 …

    https://www.jianshu.com/p/bcac0da7be58
    kAudioUnitProperty_ElementCount,用于配置混音器单元上的输入元素数量。 kAudioUnitProperty_MaximumFramesPerSlice,用于指定音频单元响应于渲染调用应该准备产生的音频数据的最大帧数。 对于大多数音频单远,在大多数情况下,您必须按照参考文档中所述设置 …

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