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ios - how to set scope and element when using audio unit ...

    https://stackoverflow.com/questions/16674760/how-to-set-scope-and-element-when-using-audio-unit

    Apple Developer Documentation

      https://developer.apple.com/documentation/audiotoolbox/kaudiounitproperty_supportednumchannels

      Audio Unit Programming Guide | PDF | Xcode | Mac Os

        https://www.scribd.com/document/54650655/Audio-Unit-Programming-Guide

        Audio Unit: iOS中最底层最强大音频控制API - 简书

          https://www.jianshu.com/p/24dd0b815311
          UInt32 busCount = 2; OSStatus result = AudioUnitSetProperty ( mixerUnit, kAudioUnitProperty_ElementCount, // the property key kAudioUnitScope_Input, // the scope to set the property on 0, // the element to set the property on …

        AudioUnit框架详细解析(八) —— 音频单元提供快速的模块化音 …

          https://www.jianshu.com/p/bcac0da7be58
          // Listing 1-4 Using scope and element when setting a property UInt32 busCount = 2; OSStatus result = AudioUnitSetProperty ( mixerUnit, kAudioUnitProperty_ElementCount, // the property key kAudioUnitScope_Input, // the scope to set the property on 0, // the element to set the property on &busCount, // the property value sizeof (busCount) );

        Au Audio Unit - downwfil

          https://downwfil677.weebly.com/au-audio-unit.html
          kAudioUnitProperty_BusCount Declares the number of buses (also called elements) in the input or output scope of an audio unit. If you don’t implement this property, a superclass from the SDK declares that your audio unit uses a single input and output bus, each with an ID of 0 .

        MixerHostAudio.m · GitHub

          https://gist.github.com/bartolsthoorn/2295463
          UInt32 busCount = 2; // bus count for mixer unit input: UInt32 guitarBus = 0; // mixer unit bus 0 will be stereo and will take the guitar sound: UInt32 beatsBus = 1; // mixer unit bus 1 will be mono and will take the beats sound: NSLog (@" Setting mixer unit input bus count to: %lu ", busCount); result = AudioUnitSetProperty (mixerUnit,

        Apple CoreAudio - AUGraphStop() takes 25ms to complete ...

          https://www.gamedev.net/forums/topic/598402-apple-coreaudio-augraphstop-takes-25ms-to-complete/
          Hi, Our audio app is using AUGraphs containing a mixer unit, a converter unit and an output unit. It's a realtime app, so performance is a high concern. An issue has been flagged up where AUGraphStop() takes 25 milliseconds to complete on the main thread, and our profiler shows that it sp

        Audio Unit Programming Guide | PDF | Xcode | Mac Os

          https://pt.scribd.com/document/173737527/Audio-Unit-Programming-Guide
          Audio Unit Programming Guide - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free.

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