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jit.gl.mesh Object Reference - Max 7 Documentation

    https://docs.cycling74.com/max7/refpages/jit.gl.mesh
    The jit.gl.mesh object requires one argument: the name of a drawing context. A named drawing context is a named instance of a jit.window, jit.pwindow, or jit.matrix object that has an instance of the jit.gl.render object associated with it. Additionally it can reference the name of a jit.gl.node sub-context. This value may also be set via the ...

Tutorial: My Favorite Object: jit.gl.mesh | Cycling '74

    https://cycling74.com/tutorials/my-favorite-object-jit%C2%B7gl%C2%B7mesh-1
    Upon instantiating jit.gl.mesh, you are faced with a bunch of mysteriously named inlets.Fortunately you can safely ignore most of them most of the time, and focus primarily on the position, texcoord, and sometimes the color inputs.In many cases I’ll only use the first position inlet. This is the one that will define your 3D geometry’s shape when you send a Jitter Matrix …

Initial final proposal and final proposal

    https://www.elvinou.info/post/final-proposal
    Initial ideas: The initial idea was to create something purely audio/ visual based with jit.gl, mesh, particles, 3 dimensional space, responding to audios. However, I eventually decided to team up with Carol for the final proposal. Initial Inspiration: 1. Using Kinect to live capture performer for visuals. 2. Visuals responding to audio, especially in the aspect of pacing …

Tutorial: Rainy/Snowy Day Max, Part II: Meshes and 3D ...

    https://cycling74.com/tutorials/rainysnowy-day-max-part-ii-meshes-and-3d-spirographics
    The jit.gl.mesh object lets us vary the line width for our display using the line_width attribute and select the drawing mode we want to use for our visualization using the draw_mode attribute. We have set defaults for each of these attributes for the jit.gl.mesh object using attributes, and added attrui objects to let us change them on the fly ...

Video and Graphics Tutorial 7: Generating Geometry - …

    https://docs.cycling74.com/max7/tutorials/07-Generating%20Geometry
    Mesh generation - simple, using Jit.gl.mesh, jit.noise and the float32 matrix Click on the toggle to turn on your jit.world and add a jit.gl.mesh @lighting_enable 1 object. You'll notice that adding the jit.gl.mesh object doesn’t automatically display anything by itself - this is because it’s waiting for a matrix to tell it what to draw.

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