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Pause Audio After Few Seconds in JavaScript Or Pause on a ...

    https://www.codespeedy.com/how-to-pause-or-stop-audio-after-few-seconds-in-javascript/#:~:text=Run%20your%20JavaScript%20code%20every%20n%20seconds%20using,5%20seconds%2C%20the%20audio%20will%20be%20stopped%20automatically.
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How to stop audio in JavaScript - Code to go

    https://codetogo.io/how-to-stop-audio-in-javascript/
    How to stop audio in JavaScript, HTMLMediaElement.pause modern JavaScript answer on Code to go

javascript - Sound Play / Stop / Pause - Stack Overflow

    https://stackoverflow.com/questions/43167907/sound-play-stop-pause
    If you change that: soundPlayer = new Audio (soundName).play (); To that: soundPlayer = new Audio (soundName); soundPlayer.play (); Your pause will be working. The problem is that you assigned "play" function to soundPlayer. SoundPlayer isnt an Audio object now. Instead of stop () use: soundPlayer.pause (); soundPlayer.currentTime = 0;

Javascript to stop playing sound when another starts - CMSDK

    https://cmsdk.com/javascript/javascript-to-stop-playing-sound-when-another-starts.html
    var audioOne = document.querySelector('#audio-1'); var audioTwo = document.querySelector('#audio-2'); var allAudios = document.querySelectorAll('audio'); …

Pause Audio After Few Seconds in JavaScript Or Pause …

    https://www.codespeedy.com/how-to-pause-or-stop-audio-after-few-seconds-in-javascript/
    Run JavaScript code or call a function after n seconds In the if condition I set it to greater than 45. So after 5 seconds, the audio will be stopped automatically. console.log (audio.currentTime); This line will print the audio playing current …

JavaScript: Stop Playing Sound

    http://www.javascripter.net/faq/sound/stop.htm
    To be able to stop playing sound from JavaScript, you'll need to use the techniques described in Example 2 . Let's assume that Microsoft Internet Explorer is playing the sound file mySound.mid specified by the BGSOUND tag <BGSOUND ID="BGSOUND_ID" SRC="mySound.mid"> To stop playing the sound, you can use this code:

I can't make a new Audio(url).play() to stop by new Audio ...

    https://www.tutorialguruji.com/javascript/i-cant-make-a-new-audiourl-play-to-stop-by-new-audiourl-pause/
    You can get this array from looping through your html/spans id's too, but, this is basic logic audios = []; //empty audios object array for (i = 0; i < files.length; i++) { var audioID = files[i] + '.mp3'; var url = audioID; var audio = new Audio(url); audios.push(audio); //place all audio objects into array } console.log(audios); //now - basic logic to check which audio element to …

HTML DOM Audio pause() Method - W3Schools

    https://www.w3schools.com/jsref/met_audio_pause.asp
    An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».

Audio() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    It is sent when it's estimated that the audio should be able to play to the end without interruption. The event-based approach is best: myAudioElement . addEventListener ( "canplaythrough" , event => { /* the audio is now playable; play it if permissions allow */ myAudioElement . play ( ) ; } ) ;

Play Audio Files in JavaScript - Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj In the …

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    Adds a new text track to the audio: canPlayType() Checks whether the browser can play the specified audio type: fastSeek() Seeks to a specified time in the audio player: getStartDate() Returns a new Date object, representing the current timeline offset: load() Re-loads the audio element: play() Starts playing the audio: pause() Pauses the currently playing audio

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