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Javascript HTML5 <audio> multiple source - Stack Overflow

    https://stackoverflow.com/questions/12768516/javascript-html5-audio-multiple-source
    JavaScript: function songOne () { document.getElementById ('ogg').src="../audio/pt/lllg/Panda's Thumb.ogg"; document.getElementById ('mp3').src="../audio/pt/lllg/Panda's Thumb.mp3"; document.getElementById ('songName').innerHTML="Panda's Thumb"; audio.play (); }

Playing Audio Resources Simultaneously in JavaScript | by ...

    https://blog.cotten.io/playing-audio-resources-simultaneously-in-javascript-546ec4d6216a
    function Channel(audio_uri) {this.audio_uri = audio_uri; this.resource = new Audio(audio_uri);} Channel.prototype.play = function() {// Try refreshing the resource altogether this.resource.play();} The Channel object is responsible for loading a given Audio resource. Really that’s all: it’s a dumb wrapper.

Playing Audio Using JavaScript – Web Audio API

    http://qnimate.com/playing-audio-using-javascript-web-audio-api/
    var context = new AudioContext (); var source = context. createBufferSource (); //this represents the audio source. We need to now populate it with binary data. //now retrieve some binary audio data from <audio>, ajax, input file or microphone and put it into a audio source object. //here we will retrieve audio binary data via AJAX

Audio() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url.The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given. If a URL is specified, the browser begins to asynchronously load the media resource before returning the new object.

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    Checks whether the browser can play the specified audio type. fastSeek () Seeks to a specified time in the audio player. getStartDate () Returns a new Date object, representing the current timeline offset. load () Re-loads the audio element. play () Starts playing the audio.

HTML DOM Audio src Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_src.asp
    W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML, CSS, JavaScript, Python, …

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.

Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio
    The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio (); audio.src = "file_name.mp3" ; audio.play (); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.

How to stop audio in JavaScript - Code to go

    https://codetogo.io/how-to-stop-audio-in-javascript/
    How to stop audio in JavaScript, HTMLMediaElement.pause modern JavaScript answer on Code to go

HTML5 video and JavaScript - EduTech Wiki

    https://edutechwiki.unige.ch/en/HTML5_video_and_JavaScript
    There are several ways to create a background audio element HTML5, but the easiest way is to insert an audio element without setting the controls attribute.In most web browsers that support the audio tag, this simply disguises the controls. Here is the HTML code that inserts audio with multiple sources as well as two ON and OFF buttons.

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