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javascript - How to load multiple audio players by array's ...

    https://stackoverflow.com/questions/35529918/how-to-load-multiple-audio-players-by-arrays-length-and-play-different-sound-on
    //use JQuery to grab the audioID and play the audio jQuery(document).ready(function() { var speakWord = document.getElementsByClassName('speakout'); var nowPlaying = speakWord[0]; nowPlaying.load(); $("#divAudio").on("click", function() { nowPlaying.play(); }); }); var textBox = …

Loading sound files faster using Array Buffers and Web ...

    https://www.clicktorelease.com/blog/loading-sounds-faster-using-html5-web-audio-api/
    Loading the concatenated file as an Array Buffer JavaScript - index.html /* Uses xmlHttpRequest to asynchronously load the concatenated sound file as an array buffer */ var request = new XMLHttpRequest(); request.open( 'GET', 'concatenated_file.mp3', true ); request.responseType = 'arraybuffer'; request.onload = function() { processConcatenatedFile( request.response ); } …

Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio
    Audio. The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio (); audio.src = "file_name.mp3" ; audio.play (); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    Checks whether the browser can play the specified audio type. fastSeek () Seeks to a specified time in the audio player. getStartDate () Returns a new Date object, representing the current timeline offset. load () Re-loads the audio element. play () Starts playing the audio.

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    There are three ways you can tell when enough of the audio file has loaded to allow playback to begin: Check the value of the readyState property. If it's HTMLMediaElement.HAVE_FUTURE_DATA, there's enough data available to begin playback and play for at least a short time. If it's HTMLMediaElement.HAVE_ENOUGH_DATA, then there's …

HTML Audio/Video DOM load() Method - W3Schools

    https://www.w3schools.com/Tags/av_met_load.asp
    The load () method re-loads the audio/video element. The load () method is used to update the audio/video element after changing the source or other settings. Browser Support The numbers in the table specify the first browser version that fully supports the method. Syntax audio|video .load () Parameters None Return Value No return value

Loading and Playing Sound Files - GitHub Pages

    https://dobrian.github.io/cmp/topics/sample-recording-and-playback-with-web-audio-api/1.loading-and-playing-sound-files.html
    Loading and Playing Sound Files Method 1: Raw HTML. The easiest way to load and play a sound file does not actually require any JavaScript at all. HTML... Method 2: JavaScript. You may also load a sound file with JavaScript, with new Audio (). …

How to Read Uploaded Audio File to ArrayBuffer | Web Audio ...

    https://www.russellgood.com/process-uploaded-file-web-audio-api/
    var fileInput = document.getElementById('audio-file'); var audioCtx = new (AudioContext || webkitAudioContext)(); var compress_btn = document.getElementById('compress_btn'); //Load audio file listener compress_btn.addEventListener("click", function() { // check for file if(fileInput.files[0] == …

JavaScript Arrays - W3Schools

    https://www.w3schools.com/js/js_arrays.asp
    Arrays are a special type of objects. The typeof operator in JavaScript returns "object" for arrays. But, JavaScript arrays are best described as arrays. Arrays use numbers to access its "elements". In this example, person[0] returns John:

Playing Audio Using JavaScript – Web Audio API

    http://qnimate.com/playing-audio-using-javascript-web-audio-api/
    var source = context. createBufferSource (); //this represents the audio source. We need to now populate it with binary data. //now retrieve some binary audio data from <audio>, ajax, input file or microphone and put it into a audio source object. //here we will retrieve audio binary data via AJAX var request = new XMLHttpRequest ();

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