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						HTML Audio/Video DOM Reference - W3Schools
						https://www.w3schools.com/tags/ref_av_dom.asp
 
						
						
						
						javascript - HTML5 Audio Load Event? - Stack Overflow
						https://stackoverflow.com/questions/9337300/html5-audio-load-event
It sounds like you want the "canplaythrough" event. This fires when the browser thinks it can play the whole audio file without stopping. Try: myAudio.addEventListener('canplaythrough', soundLoaded, false); There are 7 events that fire in this order when an audio file is loaded: loadstart; durationchange; loadedmetadata; loadeddata; …
 
						
						
						
						Audio() - Web APIs | MDN
						https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
Listen for the canplaythrough event. It is sent when it's estimated that the audio should be able to play to the end without interruption. The event-based approach is best: myAudioElement.addEventListener("canplaythrough", event => { myAudioElement.play(); }); Copy to …
 
						
						
						
						HTML DOM Audio Object - W3Schools
						https://www.w3schools.com/jsref/dom_obj_audio.asp
 
						
						
						
						HTML Audio/Video DOM ended Event - W3Schools
						https://www.w3schools.com/Tags/av_event_ended.asp
Syntax. In HTML: < audio|video onended=" myScript "> Try it. In JavaScript: audio|video .onended=function () { myScript }; Try it. In JavaScript, using the addEventListener () method: audio|video .addEventListener ("ended", myScript ); Try it.
 
						
						
							
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