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Length of audio file in Java - Stack Overflow

    https://stackoverflow.com/questions/35822397/length-of-audio-file-in-java#:~:text=For%20frame%20length%20and%20duration%20you%20can%20use%3A,durationInSeconds%20%3D%20%28frameLen%2B0.0%29%20%2F%20format.getFrameRate%20%28%29%3B%20Function%20Description%3A
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Question about sample rate and frame rate sizes with …

    https://stackoverflow.com/questions/5626088/question-about-sample-rate-and-frame-rate-sizes-with-java-sound-api
    The exact structure of the frame depends on the compression type. Check out AudioFormat class definition for more details: http://download.oracle.com/javase/6/docs/api/javax/sound/sampled/AudioFormat.html. Most sound systems consider the top frequency for the human ear 22KHz, that's why you get the …

AudioFormat (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioFormat.html
    The frame size is set to the number of bytes required to contain one sample from each channel, and the frame rate is set to the sample rate. Parameters: sampleRate - the number of samples per second sampleSizeInBits - the number of bits in each sample channels - the number of channels (1 for mono, 2 for stereo, and so on)

AudioSystem (Java Platform SE 8 ) - Oracle

    https://docs.oracle.com/javase/8/docs/api/javax/sound/sampled/AudioSystem.html
    AudioSystem (Java Platform SE 8 ) java.lang.Object. javax.sound.sampled.AudioSystem. public class AudioSystem extends Object. The AudioSystem class acts as the entry point to the sampled-audio system resources. This class lets you query and access the mixers that are installed on the system. AudioSystem includes a number of methods for ...

java - How to Handle frame rates and synchronizing screen ...

    https://gamedev.stackexchange.com/questions/43347/how-to-handle-frame-rates-and-synchronizing-screen-repaints
    This way, you can cap the framerate at whatever the monitor's refresh rate is without changing the speed of the game. AranHase has a valid point about glitches resulting from variable frame rates, but you can avoid this by skipping the update loop if the time between the current and previous frame is too high. Share.

AudioFormat (Java Platform SE 6) - Baylor University

    http://cs.baylor.edu/~donahoo/classes/3335/java/doc/J2SE6/api/javax/sound/sampled/AudioFormat.html
    The frame size is set to the number of bytes required to contain one sample from each channel, and the frame rate is set to the sample rate. Parameters: sampleRate - the number of samples per second sampleSizeInBits - the number of bits in each sample channels - the number of channels (1 for mono, 2 for stereo, and so on)

Java Platform SE 6 - Carnegie Mellon University

    http://edelstein.pebbles.cs.cmu.edu/jadeite/index.php?api=java6&state=class&package=javax.sound.sampled&class=AudioFormat
    The frame size is set to the number of bytes required to contain one sample from each channel, and the frame rate is set to the sample rate. Parameters: sampleRate- the number of samples per second sampleSizeInBits- the number of bits in each sample channels- the number of channels (1 for mono, 2 for stereo, and so on)

The Basics of Frame Rates in Audio Post ... - Pro Audio Files

    https://theproaudiofiles.com/frame-rates/
    29.97 FPS x 60 Seconds x 60 minutes = 107,892 frames. To conform every second of programming with each second of content, the difference of 108 frames per hour needed to be reconciled (108,000 – 107,892 = 108) So it was decided to remove (or drop) two timecode frame numbers from the count every minute, with the exception of every tenth minute.

Overview of the Sampled Package (The Java™ Tutorials > Sound)

    https://docs.oracle.com/javase/tutorial/sound/sampled-overview.html
    In the Java Sound API, a data format is represented by an AudioFormat object, which includes the following attributes: Encoding technique, usually pulse code modulation (PCM) Number of channels (1 for mono, 2 for stereo, etc.) Sample rate (number of samples per second, per channel) Number of bits per sample (per channel) Frame rate; Frame size in bytes

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