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Length of audio file in Java - Stack Overflow

    https://stackoverflow.com/questions/35822397/length-of-audio-file-in-java#:~:text=For%20frame%20length%20and%20duration%20you%20can%20use%3A,durationInSeconds%20%3D%20%28frameLen%2B0.0%29%20%2F%20format.getFrameRate%20%28%29%3B%20Function%20Description%3A
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Question about sample rate and frame rate sizes with …

    https://stackoverflow.com/questions/5626088/question-about-sample-rate-and-frame-rate-sizes-with-java-sound-api
    The exact structure of the frame depends on the compression type. Check out AudioFormat class definition for more details: http://download.oracle.com/javase/6/docs/api/javax/sound/sampled/AudioFormat.html. Most sound systems consider the top frequency for the human ear 22KHz, that's why you get the …

Length of audio file in Java - Stack Overflow

    https://stackoverflow.com/questions/35822397/length-of-audio-file-in-java
    Function Description: getFrameLength:Obtains the length of the stream, expressed in sample frames rather than bytes.Returns:the length in sample frames getFrameRate:Obtains the frame rate in frames per second.Returns:the number of frames per second, or AudioSystem.NOT_SPECIFIED. References: …

AudioFormat (Java Platform SE 7 )

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioFormat.html
    AudioFormat (Java Platform SE 7 ) java.lang.Object. javax.sound.sampled.AudioFormat. public class AudioFormat extends Object. AudioFormat is the class that specifies a particular arrangement of data in a sound stream. By examing the information stored in the audio format, you can discover how to interpret the bits in the binary sound data.

AudioFormat.Encoding (Java Platform SE 7 )

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioFormat.Encoding.html
    The encoding includes aspects of the sound format other than the number of channels, sample rate, sample size, frame rate, frame size, and byte order. One ubiquitous type of audio encoding is pulse-code modulation (PCM), which is simply a linear (proportional) representation of …

processing-sound/AudioSample.java at master - GitHub

    https://github.com/processing/processing-sound/blob/master/src/processing/sound/AudioSample.java
    this. player. rate. set(original. player. rate. get()); this . startFrame = original . startFrame; // should be called by the constructor after the sample object has been set

java - How to Handle frame rates and synchronizing screen ...

    https://gamedev.stackexchange.com/questions/43347/how-to-handle-frame-rates-and-synchronizing-screen-repaints
    Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer (0, new AbstractAction () { @Override public void actionPerformed (ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int …

Difference between frame and sample in waveform - Sound ...

    https://sound.stackexchange.com/questions/41567/difference-between-frame-and-sample-in-waveform
    If there are 30 video frames per second and 48000 audio samples per second, you could say that there are 48000 / 30 = 1600 samples per frame, or that an "audio frame" contains 1600 samples, but there literally is no audio frame, it's just a convention for talking about audio with respect to a video frame rate.

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