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java - Using javax.sound.sampled.Clip to play, loop, and ...

    https://stackoverflow.com/questions/11919009/using-javax-sound-sampled-clip-to-play-loop-and-stop-multiple-sounds-in-a-game#:~:text=It%20stops%20the%20sound%20from%20playing%2C%20yes%2C%20but,be%20played%20or%20another%20action%20to%20take%20place.
    none

java - Clip not playing any sound - Stack Overflow

    https://stackoverflow.com/questions/17138614/clip-not-playing-any-sound
    Java's sound Clip requires an active Thread to play the audio input file otherwise the application exits before the file can be played. You could add. JOptionPane.showMessageDialog(null, "Click OK to stop music"); after calling start.

How to play an Audio file using Java - GeeksforGeeks

    https://www.geeksforgeeks.org/play-audio-file-using-java/
    clip.getMicrosecondPosition() method returns the current position of audio and clip.setMicrosecondPosition(long position) sets the current position of audio. To stop the playback, you must have to close the clip otherwise it will remain open. I have also used clip.loop(Clip.LOOP_CONTINOUSLY) for testing.

How to play back audio in Java with examples

    https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
    That means we cannot play the popular audio format MP3 with Java Sound API, so the examples will play with the WAVE format (.wav). Generally, the Java Sound API (package: javax.sound) provides two ways for playing back audio: using a Clip and using a SourceDataLine. Each way has its own advantages and drawbacks. Let’s explore the details. 1.

AudioClip (JavaFX 8) - Oracle

    https://docs.oracle.com/javase/8/javafx/api/javafx/scene/media/AudioClip.html
    AudioClip (JavaFX 8) java.lang.Object. javafx.scene.media.AudioClip. public final class AudioClip extends Object. An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself.

java - play audio clip -- once, but not twice. ... [SOLVED ...

    https://www.daniweb.com/programming/software-development/threads/349232/play-audio-clip-once-but-not-twice-why
    Found a solution to my own problem. The audio clip needed to be re-wound back to it's beginning in order to play it again. public void rewind() { audioPlayer.setMediaTime(new Time(0)); } Here's the working code, just add a player.rewind () after each call to player.play ():

Playing Sound in Java

    https://www3.ntu.edu.sg/home/ehchua/programming/java/J8c_PlayingSound.html
    Java Game Programming Playing Sound. JavaSE, via Java Sound API (in packages javax.sound), supports two types of audio: Sampled Audio: Sampled audio is represented as a sequence of time-sampled data of the amplitude of sound wave. It is supported in package javax.sound.sampled. The supported file formats are: "wav", "au" and "aiff".

Clip (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/Clip.html
    Clip (Java Platform SE 7 ) All Superinterfaces: AutoCloseable, DataLine, Line. public interface Clip extends DataLine. The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time. Because the data is pre-loaded and has a known length, you can set a clip to ...

Playing Back Audio (The Java™ Tutorials > Sound)

    https://docs.oracle.com/javase/tutorial/sound/playing.html
    If you want the sound to play back more than once, a Clip is more convenient than a SourceDataLine, especially if you want the playback to loop (cycle repeatedly through all or part of the sound). If you need to start the playback at an arbitrary position in the sound, the Clip interface provides a method to do that easily.

AudioClip (Java SE 9 & JDK 9 )

    https://docs.oracle.com/javase/9/docs/api/javafx/scene/media/AudioClip.html
    java.lang.Object. javafx.scene.media.AudioClip. public final class AudioClip extends Object. An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself. AudioClip s are also usable immediately.

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