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java - Using javax.sound.sampled.Clip to play, loop, and ...

    https://stackoverflow.com/questions/11919009/using-javax-sound-sampled-clip-to-play-loop-and-stop-multiple-sounds-in-a-game
    /* * File: KeyMap.java * Author: Andrew Peturis Chaselyn Langley; UAB EE Students * Assignment: SoundBox - EE333 Fall 2015 * Vers: 1.0.0 10/20/2015 agp - initial coding * * Credits: Dr. Green, UAB EE Engineering Professor */ import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip ...

javax.sound.sampled.Clip.loop java code examples | Tabnine

    https://www.tabnine.com/code/java/methods/javax.sound.sampled.Clip/loop
    InputStream input = getClass().getResourceAsStream("/Sound/plague.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(input); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip. loop (Clip.LOOP_CONTINUOUSLY); } catch (LineUnavailableException ex) { Logger.getLogger(knownDiseases. class.getName()).log(Level.SEVERE, null, ex); } catch …

java.applet.AudioClip.loop java code examples | Tabnine

    https://www.tabnine.com/code/java/methods/java.applet.AudioClip/loop
    mt.addImage(walking, 1); spoopy = getAudioClip(getDocumentBase(), "spoopy.wav"); spoopy. loop (); origin: stackoverflow.com loopClip. loop (); //Restart the sound loop. loopClip. loop (); …

Clip (Java Platform SE 7 )

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/Clip.html
    AutoCloseable, DataLine, Line. public interface Clip extends DataLine. The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time. Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when …

How to play back audio in Java with examples

    https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
    To loop playing all the sound for 2 times: audioClip.loop(2); // loop 2 times (total play 3 times) To loop a portion of the sound for 1 time: // loop from frame 10,000th to frame 500,000th audioClip.setLoopPoints(10_000, 500_000); audioClip.loop(1); To stop playing back at the current position: audioClip.stop();

How to play an Audio file using Java - GeeksforGeeks

    https://www.geeksforgeeks.org/play-audio-file-using-java/
    Play Audio using Clip. Clip is a java interface available in javax.sound.sampled package and introduced in Java7. Following steps are to be followed to play a clip object. Create an object of AudioInputStream by using AudioSystem.getAudioInputStream (File file). AudioInputStream converts an audio file into stream.

Play Sound in Java | Delft Stack

    https://www.delftstack.com/howto/java/play-sound-in-java/
    The clip is available in javax.sound.sampled package and was introduced in Java 7. In this example, we shall cover start, pause, resume, stop, restart and start at a random position. Below are the steps involved: The first step is to create an object of the audio input stream.

AudioClip (Java Platform SE 8 )

    https://docs.oracle.com/javase/8/docs/api/java/applet/AudioClip.html
    AudioClip (Java Platform SE 8 ) public interface AudioClip. The AudioClip interface is a simple abstraction for playing a sound clip. Multiple AudioClip items can be playing at the same time, and the resulting sound is mixed together to produce a composite. Since:

AudioClip (JavaFX 2.2) - Oracle

    https://docs.oracle.com/javafx/2/api/javafx/scene/media/AudioClip.html
    public final class AudioClip extends java.lang.Object. An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself. AudioClip s …

AudioClip (JavaFX 8) - Oracle

    https://docs.oracle.com/javase/8/javafx/api/javafx/scene/media/AudioClip.html
    java.lang.Object. javafx.scene.media.AudioClip. public final class AudioClip extends Object. An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself. AudioClip s are also usable immediately.

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