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How to play an Audio file using Java - GeeksforGeeks

    https://www.geeksforgeeks.org/play-audio-file-using-java/#:~:text=Clip%20is%20a%20java%20interface%20available%20in%20javax.sound.sampled,object%20of%20AudioInputStream%20by%20using%20AudioSystem.getAudioInputStream%20%28File%20file%29.
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audio - How can a Java application play a sound clip ...

    https://stackoverflow.com/questions/6389121/how-can-a-java-application-play-a-sound-clip
    How can I play sound in Java? I'll quote the code here: public static synchronized void playSound (final String url) { new Thread (new Runnable () { public void run () { try { Clip clip = AudioSystem.getClip (); AudioInputStream inputStream = AudioSystem.getAudioInputStream (Main.class.getResourceAsStream ("/path/to/sounds/" + url)); clip.open (inputStream); clip.start …

How to play an Audio file using Java - GeeksforGeeks

    https://www.geeksforgeeks.org/play-audio-file-using-java/
    Clip is a java interface available in javax.sound.sampled package and introduced in Java7. Following steps are to be followed to play a clip object. Create an object of AudioInputStream by using AudioSystem.getAudioInputStream(File file). AudioInputStream converts an audio file into stream. Get a clip reference object from AudioSystem.

How to play back audio in Java with examples

    https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
    Generally, the Java Sound API (package: javax.sound) provides two ways for playing back audio: using a Clip and using a SourceDataLine. Each way has its own advantages and drawbacks. Let’s explore the details. 1. Playing back audio using a Clip Use a Clip (javax.sound.sampled.Clip) when you want to play non-real-time sound data such as a short …

Clip (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/Clip.html
    Clip (Java Platform SE 7 ) All Superinterfaces: AutoCloseable, DataLine, Line. public interface Clip extends DataLine. The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time. Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data.

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