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iphone - AVAudioPlayer Crash - Stack Overflow

    https://stackoverflow.com/questions/5069609/avaudioplayer-crash
    I have one problem with my iOS Application. I want to play multiple audio files (.WAV) using IBAction and AVAudioPlayer. Unfortunatelly the sound plays but if I play the sound many times, my applic...

Crash in iOS SDK when native application uses …

    https://github.com/Everyplay/everyplay-unity-sdk/issues/4
    Crash in iOS SDK when native application uses AVFoundation Framework's AVAudioPlayer #4 Closed rishabh-chowdhary opened this issue Apr 7, 2015 · 6 comments

iphone - AVAudioPlayer works once - Stack Overflow

    https://stackoverflow.com/questions/1430507/avaudioplayer-works-once
    Trying to create a playlist of music files that are NOT part of the user's iphone library so I'm using AVAudioPlayer and creating the playlist functionality myself. It works on the first pass (meaning the first song is played). When the first song finishes and it goes to play the 2nd AVAudioPlayer crashes in prepareToPlay.

ios - iPhone SDK: Play a single WAV from a button - Stack ...

    https://stackoverflow.com/questions/444595/iphone-sdk-play-a-single-wav-from-a-button
    However, the SDK says that the ViewController does not implement the AVAudioPlayer Delegate. Any body any ideas on how to play a WAV (or M4a) using the 2.2 SDK? ios objective-c avaudioplayer wav

avaudioplayer - Developing SDK 3.1.2 compatible …

    https://stackoverflow.com/questions/1732590/developing-sdk-3-1-2-compatible-audio-caf-files
    Apparently SDK 3.1.2 has a built in discrimination about certain audio.caf files being passed to AVAudioplayer. Some files that worked fine with SDK 3.0.1 get a returned content null from AVAudioplayer using exact same code on simulator or iphone with SDK 3.1.2. All files are 16-bit Integer, Big Endian, Mono, 22.050 KHz, Data rate 352.8 Kbits/s.

iPhone dev scrap yard | This my iPhone development …

    https://idsy.wordpress.com/
    Adding the framework was not trivial, and apparently it will crash the simulator on many systems. 1) Base SDK might be wrong. First make sure your base SDK is set to 2.2. To do this ‘Get Info’ on your application name under ‘Groups & Files’ on the left and take a look at Base SDK. This framework doesn’t exist in earlier versions.

GitHub - Everyplay/everyplay-ios-sdk: Everyplay SDK for iOS

    https://github.com/Everyplay/everyplay-ios-sdk
    Everyplay SDK/iOS - Release Notes v2.2.1 - Jul 30th 2018 v2.2.0 - Jun 26th 2018 v2.1.7 - Sep 8th 2017 v2.1.6 - June 13th 2017 v2.1.5 - May 22nd 2017 v2.1.4 - Feb 14th 2017 v2.1.3 - Oct 31st 2016 (build 2130) v2.1.2 - Sep 13th 2016 (build 2121) v2.1.2 - Sep 12th 2016 (build 2120) v2.1.1 - Jan 27th 2016 (build 2110) v2.1 - Dec 21st 2015 (build 2100) v2.0.1 - Oct …

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