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Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound …

Apple introduces new developer tools and technologies …

    https://www.apple.com/newsroom/2021/06/apple-introduces-new-developer-tools-and-technologies-to-create-even-better-apps/
    And Physical Audio Spatialization Engine makes it easy for game developers to render true-to-life audio across all of Apple’s platforms. ShazamKit enables developers to integrate audio recognition technology directly from Shazam into their apps, making it possible not only to match music to Shazam's vast catalog of songs, but also to match any prerecorded …

Technologies for Game Developers - Apple Developer

    https://developer.apple.com/games/
    Game, middleware, and AR developers can leverage PHASE to generate positional audio optimized for iPhone, iPad, and Mac. Keyboard & mouse alternatives for Macs with M1. iPhone and iPad games that require touch input or game controllers can use the new prebuilt support for keyboard, mouse, and trackpad as alternatives. Game Center

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Navigate to the AudioToolbox.framework folder. Click Add. If you can’t immediately find this file, try this location: /Developer/Platforms/AspenSimulator.platform/Developer/SDKs/AspenSimulator1.2.sdk/System/Library/Frameworks; Click Add again. Your project should now build without any errors. Of course you need an audio …

audio - Sounds effects in iPhone game - Stack Overflow

    https://stackoverflow.com/questions/1595190/sounds-effects-in-iphone-game
    C-based. Can be fairly low-latency. Not really ideal for a lot of game tasks: background music is better suited to AVFoundation, shorter sounds to system sounds, and mixing to OpenAL or Audio Units. Can record from mic. Audio Units: lowest public level of Core Audio. Extremely low latency (< 30 ms). C, and hard-core C at that. Everything must be PCM.

iOS Audio & OpenAL / Beginning iPhone Games …

    https://www.youtube.com/watch?v=6QQAzhwalPI
    This is a two hour presentation by Eric Wing on programming iOS Audio & OpenAL based on the book, "Beginning iPhone Games Development" (Apress). The talk was...

IPhone game development for teens : Crooks, Clayton : …

    https://archive.org/details/iphonegamedevelo0000croo
    An illustration of an audio speaker. Audio. An illustration of a 3.5" floppy disk. Software. An illustration of two photographs. Images. An illustration of a heart ... IPhone game development for teens Item Preview > remove-circle Share or Embed This Item. EMBED. EMBED ...

iOS Game Development | iPhone Game Development …

    https://www.21twelveinteractive.com/iphone-game-development/
    iPhone game development doesn’t need any sort of industry and popular industry. Are you looking for efficient and professional iPhone/iOS Game Development Company India, USA, Canada & Australia?If yes, you can contact 21twelve Interactive to find best and affordable development services.The gaming prospect is now shifting its focus right from desktops and …

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