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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is the digital audio infrastructure of iOS and OS X. It includes a set of software frameworks designed to handle the audio needs in your applications. Read this chapter to learn what you can do with Core Audio. Core Audio in iOS and OS X. Core Audio is tightly integrated into iOS and OS X for high performance and low latency.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Indeed, Core Audio in iOS provides ways to achieve real-time audio using higher level interfaces. OpenAL, for example, employs direct I/O for real-time audio in games. The result is a significantly smaller, tuned API set appropriate for a mobile platform.

Introduction into iOS Core Audio. Before starting playing ...

    https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
    Core Audio uses the notion of proxy objects to represent such things as files, streams, audio players, and so on. When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID which is declared as an opaque data. typealias AudioFileID = OpaquePointer

iphone - CoreAudio: recording sound from other apps ...

    https://stackoverflow.com/questions/3304737/coreaudio-recording-sound-from-other-apps
    I'm thinking about creating a plugin for jailbroken iPhones to record audio from apps. Because I'm new to CoreAudio I want to ask first if that would be possible? (so I don't invest dozens of hours...

How do I synthesize sounds with CoreAudio on iPhone/Mac

    https://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac
    I'd like to play a synthesised sound in an iPhone. Instead of using a pre-recorded sound and using SystemSoundID to play an existing binary, I'd like to synthesise it. Partially, that's because I want to be able to play the sound continuously (e.g. when the user's finger is on the screen) instead of a one-off sound sample.

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