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iOS: Audio Unit RemoteIO not working on iPhone - Stack ...

    https://stackoverflow.com/questions/13086363/ios-audio-unit-remoteio-not-working-on-iphone
    tempBuffer.mNumberChannels = 1; tempBuffer.mDataByteSize = 512 * 2; tempBuffer.mData = malloc( 512 * 2 ); // Initialise status = AudioUnitInitialize(audioUnit); checkStatus(status); return self; } This callback is called when new audio data from the microphone is available. But never enter here when I test on the iPhone:

Using RemoteIO audio unit - A Tasty Pixel

    https://atastypixel.com/using-remoteio-audio-unit/
    Identify the audio component (kAudioUnitType_Output/ kAudioUnitSubType_RemoteIO/ kAudioUnitManufacturerApple) Use AudioComponentFindNext (NULL, &descriptionOfAudioComponent) to obtain the AudioComponent, which is like the factory with which you obtain the audio unit. Use AudioComponentInstanceNew (ourComponent, …

[iPhone] remoteIO input/output - Apple Community

    https://discussions.apple.com/thread/1760573
    Question: Q: [iPhone] remoteIO input/output. I have been using the RemoteIO AudioUnit for outputing an audio stream. When I enable the output, the sound plays through the speakers, which is great - I want it to come out the speakers. However, when I enable both input and output, the output changes to the headset speaker, which is much too quiet ...

AudioUnit | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiounit
    So something like the following: Launch app RemoteIO is initialised and working, can record Turn on Sound Recognition via Settings or control centre widget Start recording with already-set up RemoteIO Recording callback is never again called Though no input callbacks are seen, kAudioOutputUnitProperty_IsRunning is reported as true, so the audio unit thinks it is …

Audio on the iPhone

    https://www.py4u.net/discuss/1597133
    I went down this road in 2009, trying Audio Toolkit, Audio Queue Services, openAL, and finally settling on the RemoteIO AudioUnit. Audio Toolbox is fine for basic triggered sound effects, but it wasn't able to change frequencies or loop samples.

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