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App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The audio unit itself is a custom plug-in in which you implement an audio creation or an audio processing algorithm. You build the audio unit using the Audio Unit framework, whose APIs are described in Audio Unit Framework Reference. (Designing and building audio units is not covered in the current document, which instead explains how to incorporate an audio unit into …

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.

Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    Audio Unit Development Fundamentals. When you set out to create an audio unit, the power and flexibility of Core Audio’s Audio Unit framework give you the ability to go just about anywhere with sound. However, this power and flexibility also mean that there is a lot to learn to get started on the right foot.

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    Making Further Progress in Audio Unit Development. To go forward in developing your own audio units based on what you learn here, you will need: The ability to develop plug-ins using the C++ programming language, because the audio unit class hierarchy in the Core Audio SDK uses C++. A grounding in audio DSP, including the requisite mathematics.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

objective c - How to use an Audio Unit on the iPhone ...

    https://stackoverflow.com/questions/1044492/how-to-use-an-audio-unit-on-the-iphone
    The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow?

Audio Unit Extensions on iOS – Midiflow Blog

    https://www.midiflow.com/blog/audio-unit-extensions.html
    The Audio Unit extension point allows your app to provide musical instruments, audio effects, sound generators, and more for use within apps like GarageBand, Logic, and other Audio Unit host apps. The extension point also brings a full audio plug-in model to iOS and lets you sell Audio Units on the App Store.

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