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Audio File Stream Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services
    Pass pointers to your callback functions for audio data and metadata (Audio File Stream _Packets Proc and Audio File Stream _Property Listener Proc). The Audio File Stream Open(_: _: _: _: _:) function gives you a reference to the new parser. Acquire some streamed data. Call the Audio File Stream Parse Bytes(_: _: _: _:) function when you have data to pass to the parser. …

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    For example, when Audio File Stream Services has determined the bit rate for a stream, it sets the kAudioFileStreamProperty_BitRate property on your audio file stream object. Because Audio File Stream Services performs the parsing, it becomes your application’s role to respond to being given sets of audio data and other information. You make your application …

ios - Live streaming audio from iPhone - Stack Overflow

    https://stackoverflow.com/questions/16398010/live-streaming-audio-from-iphone
    Sure! It's used in ours too. However we have faced with problems such as - not playing audio files shorter than 3 seconds, the player delegate not informing correctly about the end of the playback, which results in the UISlider that reaches its end before the actual playback and finally, we have faced with occasionally playing audio files at the random speed, …

ios - Get an audio stream from URI and play it on iPhone ...

    https://stackoverflow.com/questions/6856445/get-an-audio-stream-from-uri-and-play-it-on-iphone
    Probably I must somehow download that stream to an iPhone audio file and then play it to get rid of lags. I tried this: AVPlayer *player = [AVPlayer playerWithURL:url]; [player play]; And this: AVAudioPlayer *theAudio = [ [AVAudioPlayer alloc] initWithContentsOfURL: url error:nil]; [theAudio setVolume :0.50]; //setting the volume [theAudio play];

iPhone SDK:Saving a streamed audio file to Documents ...

    https://stackoverflow.com/questions/423536/iphone-sdksaving-a-streamed-audio-file-to-documents-folder
    I have seen Matt's example. Thats where I got the streaming working :) But the tut shows how to stream audio. And when streaming, the data might not come sequentially. I want to get all the data into a local file (I'm not sure if we can directly put the data into an mp3 file!) –

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