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Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiounitsampletype
    Discussion. The canonical audio sample type for audio units and other audio processing in iPhone OS is noninterleaved linear PCM with 8.24-bit fixed-point samples.

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    A frame is a collection of time-coincident samples. For instance, a stereo sound file has two samples per frame, one for the left channel and one for the right channel. A packet is a collection of one or more contiguous frames. In linear PCM audio, a packet is always a single frame. In compressed formats, it is typically more.

10 Weird iOS Audio Apps for Music Production — Pro …

    https://theproaudiofiles.com/10-weird-must-have-ios-audio-apps/
    Below are ten weird and wonderful iOS Audio apps (in no particular order) that are sure to inspire some experimentation. 1. Hexaglyphics. Hexaglyphics has no labels or indications of any kind on the interface. Like the name implies, the GUI looks like some sort of hieroglyphic computer-based gibberish that animates when touched.

‎AudioTools - dB, Sound & Audio on the App Store

    https://apps.apple.com/us/app/audiotools-db-sound-audio/id325307477
    AudioTools from Studio Six Digital is a suite of professional-grade audio and acoustic analysis apps. Included in the price of this app is a great collection of professional tools -- SPL, RTA, FFT, Speaker Polarity Test, Generator, Audio Scope, CLF Viewer, and Recorder, and the framework to add more powerful modules as you need them.

What audio quality is available on newer iPhones? - Ask ...

    https://apple.stackexchange.com/questions/276905/what-audio-quality-is-available-on-newer-iphones
    I am wondering what maximum sample rate and bit depth is available through the USB connection to both the iPhone 6 and 7 (And any other models would be interesting). I am a registered iOS developer so links to Apple confidential stuff (Or however is works) is OK but still not preferred. Kind of related is this other question I just asked.

The Best Sampler — Audiobus Forum

    https://forum.audiob.us/discussion/13499/the-best-sampler
    Audiobus: Use your music apps together. What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI …

Digital Audio Basics: Audio Sample Rate and Bit Depth

    https://www.izotope.com/en/learn/digital-audio-basics-sample-rate-and-bit-depth.html
    48 kHz is another common audio sample rate. The higher sample rate technically leads to more measurements per second and a closer recreation of the original audio, so 48 kHz is often used in “professional audio” contexts more than music contexts. For instance, it’s the standard sample rate in audio for video.

How to capture audio samples in iOS with Swift? - Stack ...

    https://stackoverflow.com/questions/30957434/how-to-capture-audio-samples-in-ios-with-swift
    I need to perform FFT on these samples to produce a "fingerprint" for the entire clip, as well as apply some additional filters. The ultimate goal is to build a sort of song-recognition software similar to Shazam, etc. What is the best way to capture the individual audio samples in iOS 8 for performing a Fast Fourier Transform?

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