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ios - Playing a sound with AVAudioPlayer - Stack Overflow

    https://stackoverflow.com/questions/24393495/playing-a-sound-with-avaudioplayer
    Use This Function to make sound in Swift (You can use this function where you want to make sound.) First Add SpriteKit and AVFoundation Framework. import SpriteKit import AVFoundation func playEffectSound (filename: String) { runAction (SKAction.playSoundFileNamed ("\ (filename)", waitForCompletion: false)) }// use this function to play sound playEffectSound …

iOS Audio Player (AVAudioPlayer) - Tutlane

    https://www.tutlane.com/tutorial/ios/ios-audio-player-avaudioplayer
    iOS Audio Player (AVAudioPlayer) iOS Audio Player App. In iOS, we can easily implement an audio player to play audio sounds or music in swift... Create iOS Audio Player App in Swift. To create a new project in iOS open Xcode from /Applications folder directory. Add iOS UI Controls to View in Swift. ...

Playing Sound in tvOS with AVAudioPlayer in Xamarin ...

    https://docs.microsoft.com/en-us/xamarin/ios/tvos/app-fundamentals/sounds
    You can use the AVAudioPlayer to do the following: Play sounds of any duration with optional looping. Play multiple sounds at the same time with optional synchronization. Control volume, playback rate and stereo positioning for each sounds playing. Support features such as fast forward or rewind. ...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    Swift version: 5.4. Paul Hudson @twostraws May 28th 2019. The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need. The only real catch is that you must store your player as a property or other variable that won't get …

ios - AVAudioPlayer not playing sounds - Stack Overflow

    https://stackoverflow.com/questions/23319139/avaudioplayer-not-playing-sounds
    I am using Google Text To Speech API to speak an NSString and I am doing the following: -(void) playSound { [[AVAudioSession sharedInstance] setActive:YES error:nil]; …

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    Play A Sound Using AVAudioPlayer In Swift Get A Local Sound File URL. The first step to load a sound file. ... This example uses a custom Swift error SoundError. Configure An AVAudioSession. The next step is to configure an AVAudioSession with an AVSession.Category. The AVSession. Activate An ...

Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...

    http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
    13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.

Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    avAudioPlayer.play () Let's add the play button in the Main.storyboard by clicking which, we can play the sound in our iOS app. Now create the action outlet of the play button in the ViewController and add the following code. @IBAction func clickedPlayBtn (_ sender: Any) { if(avAudioPlayer.isPlaying) { avAudioPlayer.pause () }else{

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    Playing the sound Whereever you want to play the sound, simply call the play method of the AVAudioPlayer object! audioPlayer.play () To make things more interesting, I decided to add a button to the Storyboard. I changed the text property to “ Drum! ” and centered the button vertically and horizontally to not have to worry about any device’s size.

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