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iOS Swift playing audio (aac) from network stream - …

    https://stackoverflow.com/questions/51047046/ios-swift-playing-audio-aac-from-network-stream
    I'm developing an iOS application and I'm quite new to iOS development. So far I have implemented a h264 decoder from network stream using VideoToolbox, which was quite hard. Now I need to play an audio stream that comes from network, but with no file involved, just a raw AAC stream read directly from the socket.

‎Network Audio Remote on the App Store

    https://apps.apple.com/us/app/network-audio-remote/id398312883
    Description. Turn your iPad, iPhone or iPod touch into a music controller for Sony's "HomeShare" (*) products. Access your personal music collection and play it on Sony's network audio products located anywhere in your home, wirelessly. Each Sony network audio product can playback a separate song and be controlled independently.

iOS : iOS Swift playing audio (aac) from network stream ...

    https://www.youtube.com/watch?v=N5xqisbq8zY
    iOS : iOS Swift playing audio (aac) from network stream [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : iOS Swift playing audio ...

Use AirPlay to stream audio - Apple Support

    https://support.apple.com/en-us/HT202809
    Play audio on your iPhone, iPad, or iPod touch with iOS 11.4 or later, or a Mac with macOS Catalina or later. Then use AirPlay to stream that audio to your AirPlay-compatible speakers or smart TVs. To stream audio to multiple speakers with AirPlay 2, simply select multiple AirPlay 2-compatible speakers or smart TVs.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

Playing audio from a continuous stream of data (iOS)

    https://stackoverflow.com/questions/6611151/playing-audio-from-a-continuous-stream-of-data-ios
    Now, to play the data you 'stored' in memory using the buffer you need to use RemoteIO and audio units. Here is a good, comprehensive tutorial. You can remove the "record" part from the tutorial as you don't really need it. As you can see, they define a callback for playback:

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