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Enabling Background Audio - Apple Developer

    https://developer.apple.com/documentation/avfoundation/media_playback_and_selection/creating_a_basic_video_player_ios_and_tvos/enabling_background_audio#:~:text=Under%20the%20Capabilities%20tab%2C%20set%20the%20Background%20Modes,your%20app%20is%20ready%20to%20play%20background%20audio.
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iOS playing audio in the background · Jonathan Sagorin

    https://www.sagorin.org/ios-playing-audio-in-background-audio/
    At a very basic level there are three prerequisites your app should satisfy to play audio in the background: Music must be playing; Setup ‘Background Modes’ for Audio in your Target Capabilities. For basic playback, initialise your audio session, and set your audio session category to AVAudioSessionCategoryPlayback.

Playing audio files in background in iOS - Stack Overflow

    https://stackoverflow.com/questions/29168645/playing-audio-files-in-background-in-ios
    An app can start playing an audio file in the background if it is already playing audio before the app goes into the background, has the appropriate audio background mode capabilities key set, and mixes the new audio file into an already playing audio unit, queue or player without stopping.

Enabling Background Audio - Apple Developer

    https://developer.apple.com/documentation/avfoundation/media_playback_and_selection/creating_a_basic_video_player_ios_and_tvos/enabling_background_audio
    Select your app’s target in Xcode and select the Capabilities tab. Under the Capabilities tab, set the Background Modes switch to ON and select the “Audio, AirPlay, and Picture in Picture” option under the list of available modes. With this mode enabled and your audio session configured, your app is ready to play background audio.

Playing Audio from a Video Asset in the Background

    https://developer.apple.com/documentation/avfoundation/media_playback_and_selection/creating_a_basic_video_player_ios_and_tvos/playing_audio_from_a_video_asset_in_the_background
    To enable your app to play background audio, you begin by configuring your app’s capabilities and audio session, as described in AVAudio Session and Enabling Background Audio. Connect or Disconnect the Video Player. If you’re playing audio-only assets, such as MP3 or M4A files, your setup is complete and your app can play background audio.

Play Audio Files in the Background - GoodReader

    https://www.goodreader.com/play-audio-files-in-the-background
    To change the setting for audio played in the background, you need to go through the Settings Security Settings Encryption & Password Setup dialog, even if your app is not setup to use any password protection at all (in that case simply choose No Security in that dialog).

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    Play A Sound Or Sound Effect. A sound file or sound effect can be played once the AVAudioSession is configured and activated. // The soundFileURL is a local URL to the sound file // that should be played let player = try AVAudioPlayer(contentsOf: soundFileURL) player.play() Play A Sound On Button Press

How to play background audio on iOs devices’ web pages ...

    https://pupunzi.open-lab.com/2011/08/18/how-to-play-background-audio-on-ios-devices-web-pages/
    Once you load the page, just after buffering the mp3, the audio starts playing! var isiOs = (navigator.userAgent.match (/iPhone/i)) || (navigator.userAgent.match (/iPod/i)) || (navigator.userAgent.match (/iPad/i));

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    With those two lines of code inserted, all you need to do is play your audio file. This is done first by finding where the sound is in your project using path(forResource:), then creating a file URL out of it. That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code:

Play Audio Effect or Music File - Video Call - Agora ...

    https://docs.agora.io/en/Video/audio_effect_mixing_apple?platform=iOS
    After joining a channel, call the playEffect method to play the audio effect file. After completing playing an audio effect file, the SDK triggers the rtcEngineDidAudioEffectFinish callback. Specifying an audio effect file. Before playing an audio effect file, you need to set filePath and soundId to specify the audio effect file. The representing of two parameters is as …

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