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objective c - What Frameworks and imports ... - Stack Overflow

    https://stackoverflow.com/questions/6392069/what-frameworks-and-imports-are-necessary-to-use-avaudioplayer-on-ios#:~:text=According%20to%20the%20Apple%20documentation%2C%20AVAudioPlayer%20has%20been,sure%20you%27re%20using%20the%20following%20import%3A%20%23import%20%3CAVFoundation%2FAVAudioPlayer.h%3E
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Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    In the ViewController class, we need to import the AVFoundation framework to use the framework classes. import AVFoundation Now, let's create the AVAudioPlayer class object in the ViewController class. var avAudioPlayer = AVAudioPlayer () As we have created AVAudioPlayer () object now, we need to read the sound file we have just added to the XCode.

iOS Audio Player (AVAudioPlayer) - Tutlane

    https://www.tutlane.com/tutorial/ios/ios-audio-player-avaudioplayer
    Now go to ViewController.swift file add “ import AVFoundation ” library at top and write the code like as shown below. var myAudioPlayer = AVAudioPlayer() override func viewDidLoad () { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib.

objective c - What Frameworks and imports ... - Stack …

    https://stackoverflow.com/questions/6392069/what-frameworks-and-imports-are-necessary-to-use-avaudioplayer-on-ios
    I'm trying to play a sound on iOS using AVAudioPlayer. I added the AVFoundation.framework and MediaPlayer.framework and tried to import AVAudioPlayer.h (this part didn't work), but I still can't

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio, see ...

Play Music with AVAudioPlayer iOS Tutorial - iOScreator

    https://www.ioscreator.com/tutorials/play-music-avaudioplayer-ios-tutorial
    Go to the ViewController.swift file and import the AVFoundation framework import AVFoundation Add the folowing properties in the ViewController class var audioPlayer = AVAudioPlayer () var isPlaying = false var timer: Timer! The AVAudioPlayer class lets you play sound in any audio format available in iOS.

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    AVAudioPlayer is part of the AVFoundation framework, so you'll need to import that: import AVFoundation. Like I said, you need to store your audio player as a property somewhere so it is retained while the sound is playing. In our example we're going to play a bomb explosion sound, so I created a property for it like this:

Using AVAudioPlayer and AVAudioEng… | Apple …

    https://developer.apple.com/forums/thread/122862
    I'd like to move some operations involving AVAudioPlayer - and possibly AVAudioEngine, although that's less important - off the main thread using a serial dispatch queue or similar mechanism. Here's a simple self-contained example of what I'm talking about: import AVFoundation import UIKit class ViewController: UIViewController { let player = try!

avaudioplayer - playing a mp3 file in iOS app - Stack …

    https://stackoverflow.com/questions/16879368/playing-a-mp3-file-in-ios-app
    import AVFoundation import AudioToolbox Create a reference for your AVAudioPlayer : private var mAudioPlayer : AVAudioPlayer? Use this function for play a sound you are storing in your app : ... Browse other questions tagged ios avaudioplayer or …

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