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Audio - Apple Developer

    https://developer.apple.com/audio/
    Enabling USB Audio and MIDI for iOS; Adding Bluetooth LE MIDI Support; Bluetooth LE MIDI Specification; Sample Code. Publishing and Discovering MIDI Capabilities; Immersive Audio. Create dynamic audio experiences for music, games, and …

Bluetooth - Apple Developer

    https://developer.apple.com/bluetooth/
    Bluetooth. Create an engaging and connected user experience by integrating Bluetooth ® wireless technology in your apps and hardware accessories. And with Core Bluetooth framework, it’s easy for your apps to interact with the growing number of Bluetooth Low Energy (BLE) devices.

Developing Bluetooth Audio Devices - Silicon Labs

    https://www.silabs.com/documents/login/presentations/Developing-Bluetooth-Audio.pdf
    • Three main versions exists today: – Bluetooth BR/EDR (Bluetooth classic) • This is Bluetooth as we mostly know it today – Bluetooth low energy (Bluetooth Smart / Bluetooth 4.0) • Ultra low power version of Bluetooth meant for low power sensors and accessories • Not suitable for audio today – Bluetooth High Speed Technology • Bluetooth meant for high speed data transmission

iOS: Using Bluetooth audio output …

    https://stackoverflow.com/questions/14601517/ios-using-bluetooth-audio-output-kaudiosessionproperty-overridecategoryenableb
    You will need both kAudioSessionCategory_PlayAndRecord audio session set and kAudioSessionProperty_OverrideCategoryEnableBluetoothInput set to have audio play out of a Bluetooth headset. EnableBluetoothInput affects both input and output according to this. Also remember, the audio will play at 8000 Hz due to the limitation of bluetooth input devices.

How to enable aptX (HD) Bluetooth audio on your iPhone ...

    https://darko.audio/2017/12/how-to-enable-aptx-hd-bluetooth-audio-on-your-iphone-ipad/
    In aptX’s place, Apple have gone with AAC as their optional Bluetooth audio codec for iOS. The jury is still out on whether or not AAC sounds as good as aptX but one thing is certain: both codecs are lossy (no matter Qualcomm’s slippery tech talk) and both sound better than SBC, to varying degrees depending on the hardware implementation.

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