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video - iPhone Memory Leak from AudioToolbox when …

    https://stackoverflow.com/questions/5080922/iphone-memory-leak-from-audiotoolbox-when-using-mpmovieplayerviewcontroller-ios
    The app builds and runs without any obvious problems in the simulator (I haven't tested on a device yet) but when I run it through Instruments a memory leak occurs during video playback. Instruments highlights the AudioToolbox as the 'Responsible Library' and SimAggregateDevice::SimAggregateDevice(_CFString const*, _CFString const*, long&) and

Memory Leak | Welcome to Mobile World

    https://mobworld.wordpress.com/tag/memory-leak/
    Some of the common mistakes an iOS developer does are provided below: 1. Missing dealloc method as part of each Class. 2. Missing [super dealloc] methods call in dealloc method. 3. Leaving NSLog statements in production ready code. Too much NSLog can consume lot of memory and your app will throw memory warning very soon. 4.

Play a short sound in iOS

    https://www.py4u.net/discuss/1086756
    Swift uses Automatic Reference Counting (ARC), so I am not aware of any memory leak issues with this answer (as warned about in the accepted answer). Using AudioToolbox. You can use the AudioToolbox framework to play short sounds when you do not need much control over how they are played. Here is how you would set it up:

New Update 2.7 | VideoKit

    https://iosvideokit.com/2017/05/05/new-update-2-7/
    In this version we have added Custom I/O support to iOS VideoKit so that now it supports playing audio/video stream in memory. This update also includes bug fixes and other improvements below. Have fun with the most stable powerful version of VideoKit 😉. Below is the release notes of version 2.7, Version: 2.7 – Release Date: May 2017

Memory Leaks named “open_handle_to_dylib_path ...

    https://mobworld.wordpress.com/2010/05/19/memory-leaksop-named-open_handle_to_dylib_path-registerembeddedaudiocodecs-and-cpathreadstart/
    So I tested my app in the iPhone and got cleared of these leaks. And I was very happy until, I saw another leak from the AudioToolbox library named “CPAThreadStart()”. I am on my way to fix it. But a thread running in cocos2d gave me little bit of relief that the leak is present in AudioToolbox. So hoping that the leak is within ...

Sound not playing xcode?

    https://www.py4u.net/discuss/1366275
    Answer #1: I've had this problem before, and it is surprisingly deceptive due to the new way ARC works. You've created theAudio within the method "sound". However, the lifespan of this object only lasts till the method exits. Therefore, ARC destroys theAudio, before it even has a chance to play the sound. Funnily enough, if you were doing this ...

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