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AudioServicesCreateSystemSoundID | iOS Developer Zone

    http://iosdeveloperzone.com/tag/audioservicescreatesystemsoundid/
    If you are using ARC see: “Playing a System Sound (ARC Version)”. Today I needed to add a simple beep sound to an app. The code snippet below shows all the relevant calls.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    On some iOS devices, you can pass the k System Sound ID _Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing. Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file

Snippet: Playing a System Sound (ARC Version) | iOS ...

    http://iosdeveloperzone.com/2012/07/28/snippet-playing-a-system-sound-arc-version/
    A minor change is needed to the “Playing a System Sound” code snippet. A __bridge modifier has to be added to the CFURLRef cast.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can ...

Beginning ARC in iOS 5 Tutorial Part 1 | raywenderlich.com

    https://www.raywenderlich.com/2992-beginning-arc-in-ios-5-tutorial-part-1
    The most disruptive change in iOS 5 is the addition of Automatic Reference Counting, or ARC for short. ARC is a feature of the new LLVM 3.0 compiler and it completely does away with the manual memory management that all iOS developers love to hate. Using ARC in your own projects is extremely simple.

audio - Play a short sound in iOS - Stack Overflow

    https://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios
    Swift uses Automatic Reference Counting (ARC), so I am not aware of any memory leak issues with this answer (as warned about in the accepted answer). Using AudioToolbox You can use the AudioToolbox framework to play short sounds when you do not need much control over how they are played.

Play a short sound in iOS

    https://www.py4u.net/discuss/1086756
    If you use ARC, you can't manually dispose of the player, as the system will do it for you. If you're new to developing and you're using the latest version of Xcode, then you have ARC enabled. If, for some strange reason, you don't, then the code for disposing of the resources being used by player is: [player release]

ios - 効果音 - swift 音を鳴らす - 入門サンプル

    https://code-examples.net/ja/q/9d9ccb
    iOSで短い音を再生する (9) . 私はAVAudioPlayerを使って音を鳴らすことができたと思いますが、私が必要とするのはちょうど短い音を鳴らすことであり、ボリュームやループなどの細かいコントロールは必要ありません。

在iOS中播放简短的声音 Dovov编程网

    https://www.dovov.com/ios-55.html
    在iOS中播放简短的声音. 我想我可以使用AVAudioPlayer播放声音,但是,我需要的只是播放一个短的声音,我不需要任何循环或细粒度的音量控制等。. 有没有一个简单的方法来做到这一点? FFMPEG多路复用video和audio(从另一个video) – 映射问题

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