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iphone - How to get audio volume level, and volume changed ...

    https://stackoverflow.com/questions/3651252/how-to-get-audio-volume-level-and-volume-changed-notifications-on-ios#:~:text=A%20value%20in%20the%20range%200.0%20to%201.0%2C,value%20of%20this%20property%20by%20using%20key-value%20observing.
    none

iphone - Setting volume on Audio Unit …

    https://stackoverflow.com/questions/3094691/setting-volume-on-audio-unit-kaudiounitsubtype-remoteio
    if your target is desktop this will help you http://developer.apple.com/audio/audiounits.html with iphone target. result = AudioUnitSetParameter ( yourUnit, kHALOutputParam_Volume, kAudioUnitScope_Output, busNumber, volume, 0); this will set device volume. Share. Follow this answer to receive …

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS provides a set of audio processing plug-ins, known as audio units, that you can use in any application. The interfaces in the Audio Unit framework let you open, connect, and use these audio units. To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets.

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….

In iOS 9, AVAudioPlayer will play … | Apple Developer …

    https://developer.apple.com/forums/thread/22133
    In iOS 9, AVAudioPlayer will play at a reduced volume after the initialisation of VoiceProcessingIO Audio Unit, while the category is set to PlayAndRecord. There is a similar situation that PJSIP encountered in pre-iOS 9:

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Audio units in iOS do not have views. On either platform, you find the programmatic names of the built-in audio units in the AUComponent.h header file in the Audio Unit framework. iOS audio units use 8.24-bit fixed point linear PCM audio data for input and output. The one exception is data format converter units, as described in the following list.

The Ultimate List of Audio Units - Retronyms

    https://retronyms.com/audiounits/
    Discover new Audio Units by searching "audio unit" in the App Store, as well as looking through the developer portfolios in The App Store. We encourage you to reach out to app communities and talk with other iOS musicians as well – even ask us if you'd like.

Mac equivalents to iOS Audio Units — Audiobus Forum

    https://forum.audiob.us/discussion/25617/mac-equivalents-to-ios-audio-units
    This effectively turns your iOS device into a fully-integrated sound module. Plug your iPad into a free USB port, open up Audio MIDI Setup on your Mac, and click “Enable” on the iPad icon. After this, just set your audio ins and MIDI outs and you’re good to go. If you want native AUs, I’m a big fan of Sinevibes.

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