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Audio API Overview · objc.io

    https://www.objc.io/issues/24-audio/audio-api-overview/#:~:text=The%20Audio%20Unit%20framework%20is%20a%20low-level%20API%3B,audio%20units%20is%20called%20an%20audio%20processing%20graph.
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Audio Unit - Apple Developer

    https://developer.apple.com/documentation/audiounit
    Overview. The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host apps and …

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    AudioToolbox.framework. The Audio Toolbox framework contains the APIs that provide …

objective c - How to set pan in IOS Audio Unit Framework ...

    https://stackoverflow.com/questions/38636771/how-to-set-pan-in-ios-audio-unit-framework
    Using AudioUnit API, you can simply set the kMultiChannelMixerParam_Pan property of the audio mixer unit to set the stereo pan: AudioUnitParameterValue panValue = 0.9; // panned almost dead-right. possible values are between -1 and 1 int result = AudioUnitSetParameter(mixerUnit, kMultiChannelMixerParam_Pan, kAudioUnitScope_Input, 0, …

How to set pan in IOS Audio Unit Framework

    https://www.py4u.net/discuss/1357789
    Answer #1: Using AudioUnit API, you can simply set the kMultiChannelMixerParam_Pan property of the audio mixer unit to set the stereo pan: AudioUnitParameterValue panValue = 0.9; // panned almost dead-right. possible values are between -1 and 1 int result = AudioUnitSetParameter (mixerUnit, kMultiChannelMixerParam_Pan, kAudioUnitScope_Input, 0, panValue, 0 ); if (result …

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