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Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    For more information on using system audio units, see Audio Unit Hosting Guide for iOS. For reference documentation, see Audio Unit Framework Reference and Audio Unit Processing Graph Services Reference. The iOS Dev Center provides two sample-code projects that demonstrate use of system audio units: aurioTouch and iPhoneMultichannelMixerTest.

Audio Unit - Apple Developer

    https://developer.apple.com/documentation/audiounit
    The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host ...

ios - Where is Apple's latest AudioUnit Example code ...

    https://stackoverflow.com/questions/50733538/where-is-apples-latest-audiounit-example-code
    I am writing a MacOS Audio Unit Extension. When I google for the example code I get only an out-of-date page on Apple's site, stating "Important: This document is no longer being updated.". The version of the code there is V2.5

Audio Unit Extensions on iOS – Midiflow Blog

    https://www.midiflow.com/blog/audio-unit-extensions.html
    The Audio Unit extension point allows your app to provide musical instruments, audio effects, sound generators, and more for use within apps like GarageBand, Logic, and other Audio Unit host apps. The extension point also brings a full audio plug-in model to iOS and lets you sell Audio Units on the App Store. The example app (which can be found ...

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    In the WWDC talk about Audio Unit V3 components, they mention the need to add Inter-App Audio, but it only applies to iOS. If we do it, the OS X the app will be instantly killed by the system, and Xcode will only tell us Finished running without any errors.

objective c - iOS Audio Unit - Creating Stereo Sine Waves ...

    https://stackoverflow.com/questions/12353033/ios-audio-unit-creating-stereo-sine-waves
    It's easiest to describe in terms of Matt Gallagher's now-standard An iOS tone generator (an introduction to AudioUnits). The first change to make is to set (following @jwkerr) streamFormat.mChannelsPerFrame = 2; (instead of streamFormat.mChannelsPerFrame = 1;) in the createToneUnit method. Once that is done and you have two channels/buffers in ...

Full Audio Unit (AU) Compatible App List (657)

    https://synthyfrog.com/technology-is-audiounit/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too.

Plug-ins On Your iPad, iPhone - And on Mac App Store, Too ...

    https://cdm.link/2015/06/plug-ins-ipad-ios-9-let-developers-create-sell-aus/
    The Audio Unit extension point allows your app to provide musical instruments, audio effects, sound generators, and more for use within apps like GarageBand, Logic, and other Audio Unit host apps. The extension point also brings a full audio plug-in model to iOS and lets you sell Audio Units on the App Store.

Writing an Audio Unit v3: Instrument | Gene De Lisa

    https://www.rockhoppertech.com/blog/writing-an-audio-unit-v3-instrument/
    Create a “regular” iOS app. Give it a clever name like SimpleSynthApp. Then add an audio unit extension. I showed this in my post on MIDI audio units. Only this time, select Instrument as the audio unit type. Remember that the Manufacturer needs to be exactly 4 …

iOS Audio Output Sample Rate - Unity Forum

    https://forum.unity.com/threads/ios-audio-output-sample-rate.138209/
    Joined: Jan 18, 2012. Posts: 53. On iOS the only audio sample rates that seem to work are 24000Hz and apparently 22050Hz, these are both insufficient for a good quality of sound, music sounds dull and tinny at 24000Hz. If you use a different audio sample rate then unity iPhone is silent.

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