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Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Recording takes place at a system-defined input level in iOS. The system takes input from the audio source that the user has chosen—the built-in microphone or, if connected, the headset microphone or other input source. …

How to do realtime recording with effect processing on iOS

    http://teragonaudio.com/article/How-to-do-realtime-recording-with-effect-processing-on-iOS.html
    Starting audio processing. At this point, everything is ready to go and we can tell the OS to start recording and sending us data. int startAudioUnit (AudioUnit *audioUnit) { if (AudioUnitInitialize (*audioUnit) != noErr) { return 1; } if (AudioOutputUnitStart (*audioUnit) != noErr) { return 1; } …

ios - Audio Unit: Use sound output as input source - Stack ...

    https://stackoverflow.com/questions/11918591/audio-unit-use-sound-output-as-input-source
    I want to process the stereo output from iOS devices, no matter what application causes them and visualize it in real-time. Is it possible to use the generic output device (or anything else) to get at the audio data which are currently being played? Maybe as an input to a …

Realtime audio processing within a… | Apple Developer …

    https://developer.apple.com/forums/thread/5570
    Audio Unit Extensions were discussed at WWDC 2015 and are going to provide a very powerful way to to extend audio processing on iOS 9 (AU components have of course been around for years on OS X and El Capitan also gets Audio Unit Extensions). Check out the session.

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