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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio framework …

Core Audio - Apple Developer

    https://developer.apple.com/documentation/coreaudio
    Use the Core Audio framework to interact with device’s audio hardware. Availability. iOS 2.0+ iPadOS 2.0+ macOS 10.0+ Mac Catalyst 13.0+ tvOS 9.0+ watchOS 3.0+ Topics. Drivers. Creating an Audio Server Driver Plug-in. Build a virtual audio device by creating a custom driver plug-in.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    The Core Audio framework ( CoreAudio.framework) supplies data types used across Core Audio as well as interfaces for the low-level services. The Core Audio Kit framework ( CoreAudioKit.framework) provides a small API for creating user interfaces for audio units. This framework is not available in iOS.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

Recording Audio on an iOS 4 iPhone with ... - Techotopia

    https://www.techotopia.com/index.php/Recording_Audio_on_an_iOS_4_iPhone_with_AVAudioRecorder_(Xcode_4)
    Since the iOS 4 AVAudioRecorder class is part of the AV Foundation framework it will be necessary to add the framework to the project. This can be achieved by selecting the product target entry from the project navigator panel (the top item named record ) and clicking on the Build Phases tab in the main panel.

The iPhone iOS 4 Core Services Layer - Techotopia

    https://www.techotopia.com/index.php/The_iPhone_iOS_4_Core_Services_Layer
    The Core Media framework is the lower level foundation upon which the AV Foundation layer is built. Whilst most audio and video tasks can, and indeed should, be performed using the higher level AV Foundation framework, access is also provided for situations where lower level control is required by the iOS application developer.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    These include finding, opening, validating, connecting, and closing audio units. For these types of events, an audio unit built from the Core Audio SDK typically relies on code in its supplied superclasses. Operational events that invoke your custom code. These events, initiated by the host or by your audio unit’s view, include initialization, configuration, rendering, resetting, …

Core audio not available. - Apple Community

    https://discussions.apple.com/thread/3389238
    Question: Q: Core audio not available. Now, for some reason, whenever I open or create a new project in GarageBand, a message pops up saying "Core audio not avalibale." I can only click "OK", and then when I play there is no audio.

ios - Swift Core Audio Learning Resources - Stack Overflow

    https://stackoverflow.com/questions/28708122/swift-core-audio-learning-resources
    I am trying to learn iOS Core Audio for Swift. I started out with Swift right away and I got no understanding of Objective-C. I am an Engineer with training in Sound engineering so I don't need to learn the basics of "sound" (samplerate, bitdepth, etc.) just the way it is approached in Core Audio, iOS, Swift.

Top 30 Devices and Interfaces for iPad Audio

    https://music.tutsplus.com/articles/top-30-devices-and-interfaces-for-ipad-audio--audio-16640
    Audio interface for iOS Core Audio with a single 1/4" input and an adjustable gain control. "Simply plug your instrument into GuitarConnect Pro's 1/4" mono input for 100% digital connection from your instruments into GarageBand or any app that taps into your iPad's powerful Core Audio capabilities.

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