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Introduction to Audio - Media College

    https://www.mediacollege.com/audio/01/#:~:text=Audio%20means%20%22of%20sound%22%20or%20%22of%20the%20reproduction,20kHz%20is%20the%20highest%20pitch%20we%20can%20hear.
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Introduction to Audio - Media College

    https://www.mediacollege.com/audio/01/
    Audio means "of sound" or "of the reproduction of sound". Specifically, it refers to the range of frequencies detectable by the human ear — approximately 20Hz to 20kHz. It's not a bad idea to memorise those numbers — 20Hz is the lowest-pitched (bassiest) sound we can hear, 20kHz is the highest pitch we can hear.

Introduction to Audio - Fastaudio

    https://fastaudio.github.io/Introduction%20to%20Audio/
    Audio is a continuous wave that is "sampled" by measuring the amplitude of the wave at a given time. How many times you sample per second is called the "sample rate" and can be thought of as the resolution of the audio.

An Introduction to Audio for Developers

    https://developer.qualcomm.com/system/files/qdn-audio-solutions-ebook-final.pdf
    An Introduction to Audio for Developers Definitions, foundations, use cases, and a peek into the future to help inspire you. With the enormous rise in audio content paired with the rapid adoption of audio technologies, the wireless audio device opportunity is …

An Introduction to Audio Electronics: Sound, …

    https://www.allaboutcircuits.com/technical-articles/introduction-audio-electronics-sound-microphones-speakers-amplifiers/
    An Introduction to Audio Electronics: Sound, Microphones, Speakers, and Amplifiers Learn about the basics of audio electronics, which convert sound signals into electrical signals, process these electrical signals, and convert them back into sound.

Unity - Introduction to Audio - Tutorialspoint

    https://www.tutorialspoint.com/unity/unity_introduction_to_audio.htm
    The AudioSource component is the primary component that you will attach to a GameObject to make it play sound. It will play back an AudioClip when triggered through the mixer, through code or by default, when it awakes. An AudioClip is simply a …

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