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Interactive Simulation of Complex Audiovisual Scenes ...

    https://direct.mit.edu/pvar/article/13/1/99/18483/Interactive-Simulation-of-Complex-Audiovisual
    Abstract. We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible …

Interactive Simulation of Complex Audio-Visual Scenes

    http://persianney.com/kvdoelcsubc/publications/DoelKnottPai03.pdf
    Interactive Simulation of Complex Audio-Visual Scenes Kees van den Doel, Dave Knott, Dinesh K. Pai Department of Computer Science University of British Columbia Vancouver, Canada (a) Picnic table with metal plates. (b) House with metal roof. (c) Gazebo. (d) Garbage can. Figure 1: Several small scenes with sounding objects.

Interactive Simulation of Complex Audiovisual Scenes ...

    https://www.deepdyve.com/lp/mit-press/interactive-simulation-of-complex-audiovisual-scenes-KwyEe2ElEi
    Interactive Simulation of Complex Audiovisual Scenes Interactive Simulation of Complex Audiovisual Scenes Doel, Kees van den; Knott, Dave; Pai, Dinesh K. 2004-02-01 00:00:00 We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies …

Interactive sound propagation for dynamic scenes using …

    https://www.microsoft.com/en-us/research/publication/interactive-sound-propagation-for-dynamic-scenes-using-2d-wave-simulation/
    Interactive sound propagation for dynamic scenes using 2D wave simulation. We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, reverberation, and directivity of perceptually-salient initial sound at …

Interactive Sound Rendering in Complex and Dynamic Scenes ...

    http://gamma.cs.unc.edu/SOUND09/PAPERS/vis2007.pdf
    gorithm for interactive simulation of complex auditory scenes using model-pruning techniques based on human auditory perception. Our approach is complementary to many of these algorithms and can be combined to further improve the performance. 3 FRUSTUM TRACING In this section we present our algorithm for interactive sound prop-

Interactive Sound Propagation in Dynamic Scenes Using ...

    http://gamma.cs.unc.edu/SOUND/
    Abstract. We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a foursided convex frustum and perform clipping and intersection tests using ray packet tracing.

Binaural Simulation of Complex Acoustic Scenes for ...

    https://www.semanticscholar.org/paper/Binaural-Simulation-of-Complex-Acoustic-Scenes-for-Jot-Philp/273e830b5a090ae7c69c19f1b437a867f914cd56
    Binaural Simulation of Complex Acoustic Scenes for Interactive Audio @article{Jot2006BinauralSO, title={Binaural Simulation of Complex Acoustic Scenes for Interactive Audio}, author={Jean-Marc Jot and Adam R. Philp and Martin Walsh}, journal={Journal of The Audio Engineering Society}, year={2006} } J. Jot, Adam R. Philp, M. Walsh

Spatial Audio for Immersive Sound Propagation - …

    https://www.microsoft.com/en-us/research/publication/spatial-audio-for-immersive-sound-propagation/
    The audio-visual immersion of game engines and virtual reality/mixed reality has a vast range of applications, from entertainment to productivity. Physical simulation is required in these applications to produce nuanced, believable renderings …

iGibson: Interactive Simulation of Large Scale Virtualized ...

    http://svl.stanford.edu/igibson/
    iGibson is a simulation environment providing fast visual rendering and physics simulation based on Bullet. iGibson is equipped with fifteen fully interactive high quality scenes, hundreds of large 3D scenes reconstructed from real homes and offices, and compatibility with datasets like CubiCasa5K and 3D-Front, providing 12000+ additional interactive scenes.

Perceptual audio rendering of complex virtual …

    https://dl.acm.org/doi/10.1145/1015706.1015710
    We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial level-of-detail, can handle more than ten times the number of sources commonly available on consumer 3D audio hardware, with minimal decrease in audio quality.

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