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Interactive 3D audio rendering systems - NVIDIA

    https://www.nvidia.com/content/GTC-2010/pdfs/2042_GTC2010.pdf
    Interactive 3D audio rendering systems. Nicolas Tsingos Sound Technology Research Dolby Laboratories Inc. Interactive 3D audio rendering. • Render audible virtual sound sources • Many applications. – Games – Acoustical design – Virtual/Augmented reality. • Essential for immersion • Strong real-time constraints. n es.

Interactive 3D Audio Rendering in Flexible Playback ...

    http://www.apsipa.org/proceedings_2012/papers/401.pdf
    Interactive virtual acoustics systems require real-time rendering and mixing of multiple audio streams to feed a headphone or loudspeaker system. The rendering engine is driven by an acoustic scene description model which provides positional and environmental audio parameters for all sound sources (or “audio objects”).

An Interactive 3-D Audio System With Loudspeakers ...

    https://www.researchgate.net/publication/224248892_An_Interactive_3-D_Audio_System_With_Loudspeakers
    A three-dimensional audio system function is to render sound images around the listener by using either headphones or loudspeakers. In the case of a …

Personalized 3D rendering of audio signals - TechLink

    https://techlinkcenter.org/technologies/personalized-3d-rendering-of-audio-signals/2f27bc71-c5fb-4251-94f9-45f8e43024d9#!
    Personalized 3D rendering of audio signals. Defense | Air Force. ... The human system for generating this virtual audio illusion is known as the head-related transfer function (HRTF), which is a response that characterizes how the ear receives a sound from a point in space. The sound is transformed based on the size and shape of the head, ears ...

INTERACTIVE GEOMETRIC SOUND PROPAGATION …

    https://www.intel.com/content/dam/develop/external/us/en/documents/interactivegeometricsoundpropagationandrendering-181021.pdf
    specular reflections, diffuse reflections, diffraction, 3D sound, and late reverberation. Our interactive sound rendering system can handle models consisting of tens of thousands of scene primitives (e.g., triangles), as well as dynamic scenes with moving sound sources, listener, and scene objects. We can perform interactive sound

RESound: Interactive Sound Rendering for Dynamic Virtual ...

    http://gamma.cs.unc.edu/Sound/RESound/RESound.pdf
    an audio rendering pipeline combining specular reflections, diffuse reflections, diffraction, 3D sound, and late reverber-ation. Our interactive sound rendering system can handle mod-els consisting of tens of thousands of scene primitives (e.g. triangles) as well as dynamic scenes with moving sound sources, listener, and scene objects.

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