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App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html#:~:text=An%20instrument%20unit%20creates%20audio%2C%20typically%20using%20a,audio%2C%20using%20DSP%2C%20in%20response%20to%20MIDI%20events.
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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    An instrument unit (of type 'aumu'), in contrast to effect unit, renders audio in terms of notes. It acts as a virtual music synthesizer. It acts as a virtual music synthesizer. An instrument unit employs a bank of sounds and responds to MIDI control data, typically initiated by …

Full Audio Unit (AU) Instrument App List (191)

    https://synthyfrog.com/technology-is-audiounit/type-is-instrument/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too. AU apps (plug-ins) can modify sound pitch, sample rate and stream over network, produce signal.

The Ultimate List of Audio Units - Retronyms

    https://retronyms.com/audiounits/
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Audio Unit (AU) iOS Winds Instrument App List (20)

    https://synthyfrog.com/technology-is-audiounit/sound-is-winds/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too.

Writing an Audio Unit v3: Instrument | Gene De Lisa

    https://www.rockhoppertech.com/blog/writing-an-audio-unit-v3-instrument/
    in the Audio Unit’s allocateRenderResourcesAndReturnError method. You will also need a frame count. The Audio Unit has its maximumFramesToRender property set by the host, so use that. Out of an abundance of caution though, you should give it a default value in your init method. Also, you’ll need an ivar for the AVAudioPCMBuffer.

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